Where Brink on the PC really shines is the multiplayer. If you're a fan of fast paced, team based shooters with a heavy emphasis on teamwork and skill, Brink will be right up your alley.
The Pros
- SMART System is innovative
- Tons of customization
- Multiplayer objectives are challenging and fun
The Cons
- Lag spikes in multiplayer
- Overly complex at times
- Multiplayer Bot AI can be terrible at times
Brink PC Review:
Editor's Note: This review is for the PC version of Brink only. Click here to read our Brink 360/PS3 Review.
Brink is an objective, team based first person shooter developed by Splash Damage that was released for the PC, Xbox 360 and PlayStation 3 but its core audience was likely intended to be the PC players and that's the version this review is going to be focusing on. Splash Damage originated as a group of top-tier competitive gamers and they were first formed as a modding team for the Quake 3 engine. Their first game was Return to Castle Wolfenstein: Enemy Territory and they later moved ontoEnemy Territory: Quake Wars, both objective-based FPS titles which is the general theme of Brink, only Brink is prettier and has crazier wall jumps.
For this review I was playing on my computer with an Intel 2600K Processor, 8GB Corsair Dominator DDR3 1600 RAM, and a GTX 570 Graphics Card. I had all of the optional graphics settings turned on and everything turned up to max.
The game's blocky cel-shaded style is really original -- taking nods from games like Borderlands and Team Fortress 2 -- and every map offers something new and different to look at from aquariums to airport hangars to junkyards. Overall the presentation of Brink is top notch. Everything from the actual maps and sound design down to the UI and menu screens seemed very polished and well thought out.
Say Hello to My Little Friend. . .And Its 800 Accessories
When you first start up the game you're given the option to customize your character. FPSs don't often allow you to personalize your soldier, usually only their loadout, so almost immediately my interest was piqued. The game offers a staggering 102,247,681,536,000,000 customizable opportunities and right off the bat there are 11 different aesthetic character options, but even though there are over 102 gazillion ways to customize your character you can't create a female version for some reason. The only option that actually affects gameplay is body type. I'll touch more on this later, but for starters I only messed with my character's general appearance.
The console and PC version of Brink’s campaign are the same and it follows a pretty flat story which takes place on a floating city known as The Ark, off the coast of San Francisco. Due to extreme overpopulation, those fed up with the lack of resources formed a group called The Resistance to try to acquire goods like food and water so a Security force started up to fight them back and keep the peace.
Missions in campaign mode are basically there to get players ready for the multiplayer portion of the game, and they do a good job of that as the campaign and multiplayer feature the same maps and objectives except when playing through the campaign you’re teamed up with AI bots. In the console version the friendly bots on your team who are supposed to be doing objectives oftentimes don’t understand what they are meant to be doing so they get stuck or go the wrong way. In the PC version of Brink, those issues have been addressed and patched so the bots are no longer inhibited by their lack of intelligence and they are much better at completing their objectives during both single and multiplayer.
Through playing both the single and multiplayer in Brink you earn experience points and unlock new items and ways to customize your character. Brink's leveling system is pretty complex and allows for an even playing field when it comes to multiplayer. Experience in Brink is rewarded through a variety of means including shooting enemies, helping allies, capturing objectives, among other things. For each level a character gains they get one level credit, up to 20, which is the max level. Level credits are used to buy abilities which come in both class-specific and universal flavors.
There are 52 abilities total in Brink and they each come with a Rank requirement that players have to meet before they can be purchased. Ranks are in the game to help balance things out so Level 20 players aren't playing in matches versus Level 1 noobies. The Ranks increase in sets of four, so Rank 1 is Levels 1-4, Rank 2 is Levels 5-9, etc. up until Rank 5 which is Level 20 characters only. And as you may have guessed, lower level characters only have access to Rank 1 abilities that allow you to do normal things like reload a weapon while sprinting whereas a Rank 5 character can purchase class staple abilities like a Medic's Lazarus Grenade which revives any allies in its blast radius.
Take This Ammo, TAKE IT!
In Brink you can choose to be one of four classes: Soldier, Medic, Engineer, or Operative, all of which resemble classes in Valve's Team Fortress 2, a similar team based objective FPS title. However in Brink, each class can use any weapon. Plus, they all have different “buffs” they can use on allies. For example, a Medic can replenish their ally’s health and give them a speed boost, an Engineer can give weapon damage boosts and body armor buffs, and a Solider can repeatedly replenish allies’ ammo. As players familiarize themselves with this aspect of the game players who would once rush into a room and get owned by enemies now stop and let their teammates buff them first which adds an extra element of teamwork and coordination to Brink that I enjoy. Teamwork is essential for a fun multiplayer experience and a good team is balanced with different classes that not only complement one another through buffs but work together as well.
The Soldier is personally my favorite class and they are used to complete Destruction based objectives. They are your standard combat based class and have unlimited ammo which they can feed to allies. The Medic's main job is support and they're used in Escort Objectives. Medics can buff players’ health and revive on the fly, and are essential in any team matchups. Engineers are another support class and they're used for Build or Repair based Objectives. They can buff teammates damage as well as build objects like turrets and machine guns, and they're the only class that can defuse an Operative's hacking device or a Soldiers bomb plants. Operatives are the final class, they're the stealth class in Brink who are used in Hacking based Objectives. They can disguise themselves as the enemy and go behind enemy lines to find strategic flanks.
Weapons in Brink are broken down by type, but they're all usable by every class and all 24 of them are fully customizable. You can change each weapon’s top attachment, front attachment, bottom attachment, and magazine attachment, which you get through completing challenges and missions. Upgrading these attachments improve things like aim, give increased ammo, faster reload times, among a variety of other perks.
The weapons on the PC version feel pretty good and they all play differently. Knowing how to utilize the different perks and which gun to use in different situations adds a lot of depth to the game. Plus, unlike a lot of shooters Brink adds a life bar above enemies heads so you know exactly how much damage you’ve done to enemies and how close they are to death which is a nice touch.
Does This Gun Make Me Look Fat?
Another thing you can customize about your character is their body type. You can change your character’s body type anytime you're not in a mission or multiplayer match. The three body types are light, medium, and heavy. Light characters can only use light weapons, like light rifles and SMGs as primary weapons and pistols as secondary weapons. They have the least health but make up for it with their ridiculous mobility, allowing them to run faster and vault higher than any other body types.
Medium characters can use medium or light weapons as their primary weapons and light weapons or pistols as their secondary. They're the average body type, can run at a normal speed and can vault an average height compared to the light body type. Heavies are the only body type that can use all of the weapons and can exclusively use heavy weapons like the Gotlung Minigun or grenade launchers. They have the most health but move the slowest and are terrible at vaulting.
Playing With Others Is Fun, But Sliding In To Them Is Better
The competitive multiplayer in Brink is objective based and follows the game's campaign missions, but now you're playing with and against others. The defining feature in Brink's multiplayer is the S.M.A.R.T. (Smooth Movement Across Random Terrain) Parkour system, something that's completely innovative in a genre that is so often bogged down by monotony. The SMART system on the PC version of Brink isn’t just an easy sprint button like it is on console, timing and knowledge of the maps is essential if you want to fully utilize the system to its maximum potential.
Basically, the SMART system is a sprint mechanic which allows players to vault on to nearby objects so they can get to new places faster. Specifically, the light body type allows for innovative and unique maneuvers. A player who can fully utilize the speed boosts from wall-jumping, and understands the various ‘trick jumps’ spread throughout the Ark can gain a significant advantage over their uninitiated opponent. In competitive play, most pro players use the light body type to get around faster and evade enemies using the SMART system. Not only can you vault over objects with SMART but you can also slide under them or even into enemies knocking them over for a quick surprise.
In multiplayer all of your chosen abilities and customizable weapons come in to play. You choose whether you want to be on the Resistance or Security side and each faction has an objective that needs to be met. Sometimes you'll find yourself stuck in a multiplayer game with bots which isn't so great, but when you're up against actual people is when the real fun begins.
Positioning and movement is a huge component in Brink, and there are always ways to utilize strategic positions on the maps. That said, new players may find Brink’s difficulty curve extremely high at first as they won’t know the maps or understand how the objectives and different classes work. You can’t just jump in to Brink like you can other shooters. However, with a few hours under your belt and an understanding of the SMART system, character classes, as well as a general idea of the map objectives, the game’s flow becomes clearer. Different strats like knowing where to place a pivotal turret, or the back way to an objective, or the fact that grenades arc in Brink rather than fly really far becomes apparent with more experience and these gameplay mechanics change the pace of Brink from chaotic to strategic.
It’s More Fun Owning You and Your Friends
There are two game types for multiplayer: Objective and Stopwatch. In Objective mode one team is on offense while one team is on defense and both are trying to complete different primary and secondary objectives. Stopwatch mode on the other hand is the one that’s used in competition. It has one team play on offense and one play on defense, but once the map is finished the two teams will switch sides. The team who completes the missions in the best time wins.
Every map features a variety of main objectives, and depending on the map you'll either be playing as offense or defense. On Aquarium as Security, the first main objective is to destroy a door, an objective which must be completed by a Solider within 8 minutes. If successful, then you get to escort a hostage, who can only be revived using a Medic. If both objectives are met then Security wins the round; however, had we been playing as Resistance we'd have to defend the door first. If we succeeded with that, then the map would have finished right there and we wouldn't have had to stop the Security from escorting the hostage. All maps follow this general progression/objective based format and games can come down to mere seconds.
As of right now Level 20 is the max and it's fairly simple to unlock everything that Brink has to offer. If you're only in it for the single player experience and the unlockables, you're going to be a bit let down by the game. The extra challenges are tough but they don't offer much replayability. Where Brink on the PC really shines is the multiplayer.
The PC version is certainly not without its faults but where the console versions of Brink suffer from continued issues regarding both AI and gameplay, the PC version is constantly being patched almost every week by Splash Damage. The developers have already released two new patches for the PC version to help balance and tweak the overall gameplay that the console players still haven’t seen yet. In general if you’re a fan of fast paced, team based shooters with a heavy emphasis on teamwork and skill, Brink will be right up your alley.
Editor's Note: This review is for the PC version of Brink only. Click here to read our Brink 360/PS3 review.








Comments
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V_Translanka
If patches can so drastically change a review of an online-focused game so much, SHOULD games like this be reviewed so soon? Or should games that can be so rebalanced, tweaked & such be re-reviewed later on in their lifespan...?
adamofnicholas
I have been playing Brink on console since launch (ps3, to be specific), and will say that it was definitely a very poor performer online due to absurd lag in the first few days it was released. Since then, however, they have released updates that have boosted online performance considerably and I've been having a blast with it. Why isn't that mentioned anywhere? The console versions are also receiving plenty of attention, making the current incarnation plenty playable and a heck of a lot of fun. And why in the world are there different reviewers for the console and pc versions? That's just baffling.
Oh well... Brink is fun, regardless of review shenanigans. Looking forward to the dlc later this month!
Mushindo7
Man I feel like the console got bashed just because the reviewer didn't enjoy the game. Everything I read about the consoles is the same as the pc the only thing different is that more patches were released on the pc.
Mushindo7
Man I feel like the console got bashed just because the reviewer didn't enjoy the game. Everything I read about the consoles is the same as the pc the only thing different is that more patches were released on the pc.
Luna46
i should of bought it for pc not 360 -_- oh well. steam sale buy forsure! :D
Cathartic Denoument
Hmm..
..So Brian rated the console version a 2/5..
..while Leah rated the PC version a 4/5.
Would it be safe to say that the real, final (averaged) rating is a 3/5? (Average FPS game; Verdict: Rent)
Averaged Pro: Engaging Objectives?
Averaged Con: Spotty A.I. Bots? (Sounds an awful lot like Lost Planet 2's predicament..)
-----
Thank you for the review, Leah!
It gave me a better insight on how the game might feel/play like, w|o emphasizing any bias that may have been present.
miva2
Good, I was already planning on checking out the pc version later, at a lower price. This review is telling me i'm not going to make a mistake.
MyopicManiac
Why didn't Adam review this?
ResidentSS
-The Cons
Lag spikes in multiplayer
Overly complex at times
Multiplayer Bot AI can be terrible at times-
dude lag spikes?? im been playing since launch and never lagged lol
whats complex jw? and the bots are bad when there on easy difficulty
MT_Obsidian
Thank you thank you thank you for redoing the PC review of this. I knew it had potential to be a really fun and awesome game. Maybe some stuff just does work better on PC (i.e. TF2). :)
Hellfire87
@Electric_larry... Who kicked you in the balls today that demanded such an overreaction from you because someone dared to say that the PC version is better than the console version? You sound even crazier than those idiotic PS3/360 fanboys that get into those ridiculous arguments about which console is better. Here is something you may not be aware of but is still true no matter what you say:
CERTAIN GAMES PLAY BETTER ON CERTAIN PLATFORMS!!!!!!!
I mean, who was really surprised that the PC version of this game was going to be better? I'm not saying that I agree with the console review of this game, but I never had any delusions to actually think that the best way to play this game was on a console.
Scizofrenic_Guy
I have two versions one for PC and one for 360. Now as much as I I think they both pretty much play the same on both systems the PC version is superior. For one the PC version actually has a form of a lobby system and all you get with the 360 version is searching for game and then it just puts you into a game and lately I tried getting into a game with human players on the 360. The majority of the time I got a game with all bots. On occasion a game with human players. Second I can see alot more innovation and updates for the PC version. My problem is the fact that I get more lag in the PC version of Brink then I do the Xbox 360 version which makes it virtually unplayable for me even with the fix and I have a top notch gaming laptop although. I happen to have an ATI card so that's probably the problem as I heard theirs problems between the game and certain graphics cards. I did however have one game with no lag on the pc but just one. I have not tried it since maybe I will do that.
Electric_larry
Wow, look at the reaction when someone dared to suggest that the game is a better experience on the PC. What is it that causes people to get all clammy in the hands, increase their breathing rate and get all pissed off and offended. WTF do you want? do you want a shining gold trophy that says "Best gamer chose best platform" if it makes you feel any better the console versions should probably be looked at again since there has been patching but don't count on it changing the reviewers mind. She say she likey on PC, AUTOMATIC BIAS RETARD.
Basilisk1991
I'm a fan of TF2 so I generally tend to gauge team-based FPS's off of how it compares to TF2, and I must say this does enough things right for me to suggest at least TRYING the game for a bit.
Hellfire87
Great Review Leah.
It mention all the aspects of the game (both good and bad), described them well enough so that any one who hasn't played the game can get a good understanding and then finally weighed out the good versus the bad to arrive at a fairly objective opinion.
This is how a review should be done. Now I'm not going to say that the console review was horrible, but it did seem biased in that the reviewer seemed to focus so much on the negative aspects of the game (which all still seemed to exist in PC version minus the stupid AI) and then seemed to overlook several of the positive aspects like the SMART system, the environments and so on.
macross2012
game has already flopped.. No one cares
top8cat
We need more PC reviews, like the PC version of Metro 2033.......what was G4 thinking with that one.
hoof_hearted4
its really not THAT much better on PC, ive played it on both (i own the PS3 version, my friend owns the PC version) it all depends on what your comfy with. the only thing PC has, is the multiplayer. i feel like the PS3 online is dead but maybe thats just cause we are waking up from what happened idk, but PC online was always full. other then that its the same. i loved the game. i would give it a 3/5
hoof_hearted4
its really not THAT much better on PC, ive played it on both (i own the PS3 version, my friend owns the PC version) it all depends on what your comfy with. the only thing PC has, is the multiplayer. i feel like the PS3 online is dead but maybe thats just cause we are waking up from what happened idk, but PC online was always full. other then that its the same. i loved the game. i would give it a 3/5
komokasi
The smart move system comment is complete bull im sorry but who ever reviewed the consel versions obviously didn't spend to much time with the game like the person who reviewed the pc version cuz I have been vualting around like it was described in the pc version in the console version. So idk what the real cuz of the drastic rating change is from. Since that is the only difference in the two reviews that I could see.
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