Battlefield 1943 - PC

Battlefield 1943
Game Description: Take to the land, sea, and air once more with this download-only installment of the revered Battlefield series. 1943 is set exclusively in the Pacific Theater, and includes the classic maps Wake Island, Iwo Jima, and Guadalcanal. The available soldier classes are infantry, scout and rifleman, and the game uses Battlefield: Bad Company's Frostbite engine, allowing for destructible environments.
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Developer Follow-Up: Battlefield 1943

Developer Follow-Up: Battlefield 1943

By Andrew Pfister - Posted Aug 20, 2009

It's been a little over a month since Electronic Arts and DICE released the wildly successful downloadable version of Battlefield 1943 over Xbox Live Arcade and PlayStation Network. It's coming to the PC early next year, but with a whole month of players battling each it out on the consoles, it felt like a good time to check in with Battlefield 1943 producer Gordon Van Dyke about DICE's reaction to the game so far.

G4: Were you surprised by the success of the launch?  

Gordon Van Dyke: We weren't as surprised with the overall success since we made a damn good Battlefield game to add to our existing portfolio, but more the amount of day one players.  That felt good and put us in laser mode getting more servers online at any means necessary!

G4: The stat tracking to unlock a new map was a fantastic success. Are you going to bring it back? 

Dyke: We are looking into this for future titles, but we'll never force it if it doesn't fit like it did in this case.  Plus we like trying new ideas, but will always keep the main focus on everyone in the community making a difference.

G4: Why did you disable the kill counter once the map was unlocked?

Dyke: Even when we weren't playing, it was fun checking it. We are looking at bringing it back as it is one of those cool things to check out when bored at places like work. ;-)

'Battlefield 1943' Hands-On Preview

G4: Does the success of Battlefield 1943 change the direction of the next major Battlefield on the PC?

Dyke: Nope, Battlefield 1943 is its own unique star in the Battlefield universe.  It has caught a lot of people's attention that download only games can be more than just an Arcade or Retro style experience.

G4: Why is Battlefield 1943 launching later on the PC? In retrospect, was this the right decision?

Dyke: We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console.  There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year].  This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing.  Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting.  So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.

G4: Is it easier to gauge the success of Battlefield 1943 because people are paying for it vs. free-to-play Battlefield Heroes? Could this have worked as a free-to-play game?

Dyke: Both games are so different in their respective business models I don't think it is possible to compare them.  However both are proving to be a success because of the amazing talent and leadership at DICE.

G4: How do you plan on keeping your audience with gigantic multiplayer games like Modern Warfare 2 and Halo 3: ODST on the way?

Dyke: Battlefield 1943 was always thought of as a complimentary FPS in someone's games catalog even though it could easily become someone's primary game of choice.  We also feel it's unique enough in the experience and expect people to jump in for a few rounds to mix up their experience while playing some of the bigger FPSes coming this year.

'Battlefield 1943' Hands-On Preview

G4: Battlefield's been around for a long time:  Are new players approaching Battlefield 1943 in the same way PC players did at the beginning of Battlefield 1942?  Have you seen any fresh strategies emerge from the console crowd?

Dyke: It definitely feels that way.  It seems like this became a lot of new player's entry into the Battlefield franchise, giving them the opportunity to learn Battlefield with a game focused on the core of what the Battlefield experience is.  And, like all Battlefield games new or experienced players always find new strategies and techniques.  Battlefield players always get so good at our games they constantly come up with things we never expected and still amaze us with their endless creativity within our games.

G4: What differences are you noticing between Xbox 360 and PlayStation 3 users? Does each need to be balanced differently?

Dyke: Not a whole lot in playing behavior is different between the two.  I play on both and unless I think about it I wouldn't think of which console I was on.  There are hardware differences for the controllers, but that is it.  Everything else is the same.

G4: How soon do you expect to roll out downloadable content? If/when new maps come, will they be more remakes or brand new ones? Any new weapons or classes? 

Dyke: At this time we have no solid plans for what we would do if we do anything at all.

G4: What's the community feedback been like so far? Planning any significant changes based on initial reaction? 

Dyke: It was all very positive for the most part.  People all really feel like this nailed the marquee Battlefield experience and the truest version yet on console and that was a great feeling for the team. For the game itself we won't change anything, it works and is insanely fun and addictive to play.

G4: When we polled them for questions, a lot of our readers were wondering about updates to the party system, that team communication could be sometimes lacking, and that they were frequently separated from their friends on different teams. Any plans to re-evaluate this? 

Dyke: We are looking into this as we never want to separate squads, as it defeats the point of the feature.  For VoIP it is all down to what our system can provide and works best.

G4: How's the reaction been to the 3 classes? Is one clearly more popular than another?  Have any glaring balance issues emerged that you're going to address?

Dyke: It seems a lot of people like the three classes because it fits the experience. For the most popular kit it's Riflemen hands down. As for the kits they are very balanced and I don't see any reason to mess with something that is working.  That usually results in even worse results.

G4: What's the coolest/most ridiculous kill you've performed or seen?

Dyke: It was definitely when a sniper headshot a strafing pilot going for a tank.  Just pure awesome Battlefield moment!

Comments are Closed

  • beyond123

    good news

    Posted: November 16, 2009 9:41 PM
  • LiquidSapper

    "G4: Battlefield's been around for a long time: Are new players approaching Battlefield 1943 in the same way PC players did at the """BEGINNING"""....... "
    The reasoning they are here still around is due to The "TRUE" gamers who has filled their pocket books over the years and have dedicated themselves to Electronic Arts and EA Game-play. Failure to realize the ones who made their bread and butter, These actions on EA's behalf likely will be the downfall of PC Gamers to purchase future Battlefield series/EA games. Console Gaming is great but will be replaced by the next console within in several months due to extreme changes of technology. Therefore the PC gamers are here to stay, unless EA/Dice gets there head out of "somewhere".

    "Dyke: We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console."

    So what your telling me is that 1: Frostbite is currently a console only? 2: Or complete lies? If I could ask one question: How is the game made? Group/corporation of individuals who are engineers who create the game imaginatively and then "poof" its on a disk? OR that you have the "Frostbite [DICE's game engine]" and it runs perfectly fine on a PC/Mac/Linux/etc... CAUSE THAT IS HOW THE GAME IS DEVELOPED? So where or what is the issues. Losing a fan base is bad for business, so why burn a bridge? I also can promise that I will never buy another DICE game again and hundreds of others aswel if we continue to be second fiddle to the console.

    Posted: September 4, 2009 4:53 AM
  • DropDeadCriminal

    They went ahead gave a big screw you to all the PC gamers when they put BF:BC 1 out only on consoles. Now they are saying they dont have the forstbite engine down on PC yet so they need to delay their other games. Well, if they had made frostbite for PC to start they wouldent be in this bind. They could have put all this effort they put into 1943 into making frostbite PC ready and pushing up BF:BC2 and BF3. But again, no. Now, I have every BF game for the PC but if they delay BF:BC2 on PC and put console out on time I can promise that I will never buy another DICE game again and I know there are others with me on this (I know several who have already sworn off DICE games).

    Posted: September 2, 2009 11:54 AM
  • bish777

    How about skipping 1943 and just make BattleField 3 already for the PC. We need a new, next-gen BF3 already. My clan is dying for a big game like this.

    Posted: August 25, 2009 8:05 AM
  • gargamelo

    Obvious they made a console game at first, the focus seems now moved to Bad Company 2.
    To the old battlefield 1942 fans thats fat slap in the face right there.
    Im really surprised they even maybe dared the though to release it without joystick support for PC.
    PC gamers dont want crappy ingame VoIP, or ranked unadmined servers.
    They want to provide this infrastructure themselves because its better.
    If the gameplay was redesigned to less players why change it in last moment ?
    more spawnkills and teamkills for vehicles it the only results with more players without drastic changes.

    Posted: August 25, 2009 7:23 AM
  • xRevery

    Voice Chat needs a major fix. It's one of the worst I've ever experienced in a game. Your Sniper's also horribly underpowered.

    Posted: August 23, 2009 7:11 PM
  • renderings

    I'm disappointed by the delay. But maybe it's for the best. I hate it when companies release a game prematurely then have to fix it afterwards. It really ruins the potential longevity of a game's title.

    Posted: August 22, 2009 8:05 PM
  • Cannahuana

    we need dlc

    Posted: August 22, 2009 12:48 AM
  • Kabong30


    Posted: August 21, 2009 5:06 PM
  • zimmy91

    I LOVE PC gaming it rocks but i had to go to console. there is a feel for both but console is just what i can afford right now but with the way things keep going, i keep wanting pc back im spending almost twice as much for games,dlc,and for stupid things that i could get bigger, better, free'r versions of on pc.

    Posted: August 21, 2009 5:01 PM
  • SuicideGrenade1

    I hope there will be more DLC for BF 1943 and some new classes would nice to see

    Posted: August 21, 2009 11:17 AM
  • gman75

    yeah they need dlc i love the game but would be a little sad if there was no dlc

    Posted: August 21, 2009 11:01 AM
  • redsoxfan67

    i hope they make dlc for this game

    Posted: August 21, 2009 10:03 AM
  • badhonkey

    I hope its a joke. It's getting ridiculous how the PC releases are getting delayed, especially on franchises that were born and bred on the PC. I think these developers need to remember their roots and stop shafting the PC gamer. If this game is delayed to 2010, I won't buy it .. not even for $15. Nor will the rest of our clan. It's a shame that the only way developers learn is when we speak with our wallets. And DICE, you don't have the best rep to begin with!

    Posted: August 21, 2009 9:42 AM
  • CyberDemonLord

    BF1943 and BF:BC2 will be released together? In this case I don't need 1943 at all ;)
    May be it's a joke?

    Posted: August 21, 2009 8:06 AM

    OH.. No No

    That you can not do! Operates 24 hours a day. :) Then her body too. Our clan has been so happy. (www.k5dc.com) Finally, and a BF1943 server.
    And now, it comes only in 2010. : (

    That you can not do the fans.

    This is very sad ..

    Posted: August 21, 2009 7:04 AM