To appreciate Star Trek Online--and there is a lot to appreciate here--understand up front that it's not going to be very "Star Trek." This game is all war, all the time, where nearly every mission is just a matter of shooting things.
The Pros
- Detailed fast-paced space battles
- Lots of varied character development
- It's not a garden-variety MMO
The Cons
- Not very "Star Trek" like
- Overwhelming "Huh?" factor
- Lacks world-building
MMOs: The latest, most profitable frontier. These are the voyages of the starship you will probably give some silly name to like USS Terd Burgler or USS Riker Is A Douche…or maybe just USS Normandy because you can't be bothered to think up something else. Its subscription-based-but-with-an-option-for-micropayments mission: To find the clearly labeled objectives on small worlds; to seek out and play through a whole lot of cool ship combat; and to go with mild determination and decent graphics where many MMOs have not really gone before (At least not in any meaningful sense; don't get me started on Star Wars: Galaxies.) Okay, cue the music, because Cryptic definitely licensed the music!

The "Star Trek" Part
To appreciate Star Trek Online – and there is a lot to appreciate here – understand up front that it's not going to be very “Star Trek.” This game is all war, all the time, where nearly every mission is just a matter of shooting things. This isn’t the Star Trek that many fans know and love, where Starfleet is like the UN in space, benevolently enforcing Prime Directives with its complement of mellifluous captains. Instead, this is a whole mess of Star Trek-shaped ships doing Wrath of Khan kinds of things to each other and wildly shuffling characters in shiny uniforms who shoot different colored laser beams at bad guys.
Constant war isn’t necessarily a complaint, since the combat is mostly good. This is especially true in space where battles are like a fast strategy game or a slower action sim. Your choice of officers determines what special abilities your ship can use and you manage shield facing and power allocation. As you level up, you fold fancy toys like cloaking, mines and warp core dumps into the action. The tangled fleet battles are almost like something out of Star Wars or maybe Galaga. Down on the ground, it's a bit more conventional, but you still get lots of abilities and fancy hardware. Once you resign yourself to rampaging around the universe firing phasers wildly, STO proves itself a solid game with a generous spread of hi-tech havoc.
The "Online" Part
You should also know up front that you're not going to be playing a typical MMO, which is both a strength and a liability for Star Trek Online. It's a strength because there's a lot of unique gameplay going on. For instance, you are not just an avatar. (Speaking of which, the robust character generator will let you be nine feet tall and blue if you want.) Instead, you are a bunch of interrelated things. In addition to your avatar, you have ships, skills, officers with their own skills, and a wide array of equipment. The officers and equipment are available for the choosing rather than left to chance. If you want a bad-ass disruptor rifle, you don’t have to kill Klingons until you hit an “oh look, someone dropped a bad-ass disruptor rifle” moment. Instead, just requisition it at the local Starfleet base. Of course, the degree of your disruptor rifle's bad-assery is based on what level you are. The more things change…
It's really satisfying to mix and match various parts, creating a sense that you're outfitting a ship and setting out into the galaxy; however, a significant weakness of STO is that there’s not much of a galaxy to set out into. This is space pieced together as a series of boxes, many of them without character. World building is a huge part of a good MMO and it's almost entirely absent here. You pass through loading screens on your way to a weird blue sector space effect (arguably one of the least Star Trek things in the whole game) or a graphic of a lovely ringed gas giant or a small box representing the surface of a planet. However, after you've marveled at a couple of these, there's no sense that they're fitted together into anything other than a place where you blow up ships and shoot aliens. There is no concept of ecology, geography, cultures or settings.

If I Had a Tricorder
Furthermore, a lot of the trappings that keep players playing in a traditional MMO feel underdeveloped. For instance, the crafting isn’t fully realized. While you're gadding about shooting your phasers, sometimes you'll see an anomaly, which is the STO term for a space treasure chest. You loot it for materials that you can cash in at a science station for loot. There…you just crafted. Or at least did the STO version of it. As you play, the stakes are oddly low because death means nothing; there is no penalty whatsoever for getting killed. To clear nearly any mission, just throw yourself repeatedly at the bad guys after you respawn.
There is also little reason to group with other players, although you'll be in a de facto group during public missions called fleet actions. (These are pretty chaotic, but they can be epic.) During ground missions, you can bring along your ship's officers instead of teaming up with other players. To the AI's credit, it acquits itself admirably. In fact, it's almost like you're better off not bringing along someone else. For an MMO about a Federation mounting fleet actions, STO does an oddly good job of catering to soloists.

Make It So-So
Star Trek Online mostly gets by on how it plays unlike any other MMO and these days, that's a considerable virtue. It remains to be seen whether dyed-in-the-wool Star Trek fans are going to tolerate the ongoing combat grind. For everyone else, there's still a sense that that the developers at Cryptic have a lot of gaps to fill before Star Trek Online is going to hold player interest the way other MMOs can. Until then, Starfleet sends you to boldly go with the game you have, not the game you might want or wish to have at a later time.










Comments
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No Stupid Asses
I'll admit when I play it I don't get that star trek feel but everything else (the combat, the customization etc.) kind of makes up for it so think at least 4 out of 5.
Marcis_J_Eclipse
personly i would give it a 1.5 out of 5 because once get over the hipe of the game and reach the level cap the game leaves you hanging. and if you try to replay the game as the same or differant facion it the same motions over and over. like morgan webb said "it doesn't feel vary star treky" and she's right. it war war war all the time every second gameplay is all out war. there's no exploration or strange annomolys that you could check out. and Q rearly shows up in the game. i think if thay took some addvice from the next generation or something it might be a good game. i mean all the planets and missions are pre-determend there is no first contact missions or save this planet tipe missions. this game is as square as mmo's come
Fantome
Angry Joe offered up 10 ways to improve this game. 10 ways I highly agree with.
Foulcraven
You either get it, or you don t get it-
I don t set around at home in a Star Trek uniform with a tinfoil hat on my head, so I guess I m one of the people who just don t get it. Truth be told, every time I look at this game, or try again to play it I just get mad, upset and actually just angry.
When you produce a game that Joe B. College Student can make as his final exam project and you charge fifty bucks for it, go on TV and brag about how great, new, and revolutionary the game is, people tend to get [to use a polite word] perturbed.
I m still finding it hard to believe this game got a 3 out of 5 for its review when the game looks like it was made and produced in the late to mid 90s, or by some kid in his moms basement.
If this was a two year project starting from scratch, maybe Cryptic should get into another line of work. To be honest, what many of us see here looks more like 6 months of work, or apparently a two year project that was worked on part time only by a minimal staff, as some kind of joke.
I truly feel sorry for Cryptic as this was there shot at the big time and could have actually competed with companies like Blizzard, Sony, EA with this title but there seems to be a huge monumental lack of vision at Cryptic.
internethotspot
Here is what you would EXPECT but not find in the game: 1. the ability to serve on your friends' ships. 2. The ability to play from BRIDGE VIEW. 3. Mini-games such as what should be available on a halo-deck. 4. Off-time such as meeting in ten-forward for a game of euchre or a virtual drink. What you DO FIND is unending conflicts with Klingons and Gorn in space. I had more encounters with Klingon ships in the first dozen levels then Star Fleet has had in its entire history! The game play is 99% of the following: scan for debris/asteroids, etc. (SCAN) then ENCOUNTER Klingon ships and continue clicking on an icon to shoot their ship from your ship. An occassional landing party where where beam down, walk about and click on things... as a couple examples, you will repeatedly do these quests where you beam down to a space station and click CONSOLES. Continue on, fight some Klingons and click another console... rinse repeat. Or beam to a planet and walk around looking for a plant or debris to click on. Waste of time searching for it... you will walk past it many times before finding it.
I purchased a lifetime subscription and digital deluxe download. I demanded a refund from Atari and from Cryptic Studios - and I no longer play the game. Sadly, after months of abandoning my WOW subscription, this sad version of Star Trek Online has only taught me that WOW wasn't so bad afterall. After giving up STO I returned to WOW... until something better comes along.
And BTW I'm a Trekkie... I have the complete Original, TNG, DS9 and Voyager series and have watched them all repeatedly. I even have Star Trek side burns ;) As a disappointed Trekkie, I'd suggest avoiding this game - even if it's free.
JMason1984
Meh, I'm waiting for KOTOR and DC Online
Species2596
First off I want to say, Morgan could pass for Ripley/Segourney Weaver in a Aliens sequel! Let's start a petition! Now, as far as Star Trek Online goes, I think this is a fabulous game. Having been playng games for more than 20 years now and seeing the progression of MMO games, I think this game dutifully fills a void in the mmo universe. It's not too grinding, yet still has a good immersive storyline. The starship battles are epic, and away-team missions feel well put together. THIS IS NOT D&D style play. So no there won't be pretty monsters, or massive spell effects. This is a space combat sim. I like that you can explore any system you want and you never know what you're going to find. And the way you can just jump in to a fleet combat and help out other real players is fantastic. I find it entertaining seeing all the different ship titles. After choosing mine, "USS Suhrco" I found that this game has alot of detail put into it. You can't compare this game to other RPG D&D style games because it is something totally different in the way it approches the genre. As the game grows, just as WoW did, we will find ourselves with an endless universe to explore. Away team missions with outside environments, etc. What the gamers/players need to do though, is to team up more on a game like this. Startek online is at its best when you're exploring the galaxy with friends. My opinion......4/5 solid. And Morgan Web to replace Segourney Weaver in another Aliens movie.
Read more: http://g4tv.com/games/pc/53123 /Star-Trek-Online/review/#ixzz 0g6Dte1zq
Species2596
First off I want to say, Morgan could pass for Ripley/Segourney Weaver in a Aliens sequel! Let's start a petition! Now, as far as Star Trek Online goes, I think this is a fabulous game. Having been playng games for more than 20 years now and seeing the progression of MMO games, I think this game dutifully fills a void in the mmo universe. It's not too grinding, yet still has a good immersive storyline. The starship battles are epic, and away-team missions feel well put together. THIS IS NOT D&D style play. So no there won't be pretty monsters, or massive spell effects. This is a space combat sim. I like that you can explore any system you want and you never know what you're going to find. And the way you can just jump in to a fleet combat and help out other real players is fantastic. I find it entertaining seeing all the different ship titles. After choosing mine, "USS Suhrco" I found that this game has alot of detail put into it. You can't compare this game to other RPG D&D style games because it is something totally different in the way it approches the genre. As the game grows, just as WoW did, we will find ourselves with an endless universe to explore. Away team missions with outside environments, etc. What the gamers/players need to do though, is to team up more on a game like this. Startek online is at its best when you're exploring the galaxy with friends. My opinion......4/5 solid. And Morgan Web to replace Segourney Weaver in another Aliens movie.
KoldFusion
Cryptic Studios could force an entire generation to go back to playing with wooden wagons.
We beta tested, reported bugs and such so that the RETAIL product would not get released as a gong show of broken missions, poor UI set up, and lack luster environments.
Not only did they not polish the game before release, but Pre-Order customers were never given specifics to the "stipulations" that they would not be able to get their Joined Trills at headstart unless going to the forums and getting involved with the community. Nowhere during the order/purchase process were we told that we would get shafted.
Better Business Bureau Rates Cryptic Studios an F (lol) Just for kicks I wanted to see is Blizzard had an F too seeing as they have 11 million subs... Shockingly Blizzard holds a B rating. Amazing.
I just wanted a break from WoW. 5 years of the same crap, with more WoW crap around the corner. But right now there is nothing better. Sadly
Really_another_Sequel?
Can I ask the fanboys to fall off their wagons and be quiet? Good review, game might have promise. I enjoy Star Trek and Star Wars, if you like Star Trek take a look at this, if you like Star Wars....well wait for Star Wars the Old Republic. Nuff' said.
DAC93
Ha Ha Ha! Star Trek Sucks! Star Wars will rock on forever!!!!!
deleted_8BA8DC53-B2AB-43D4-A321-B793D72C6C4A
at top they say that it is for pc pc lol
SmokeyThom
I sure hope that this lets me do more than Star Wars Galaxies, i had played it lateyly and decided that they didn't try hard enough... i think Second Life has better graphics with all the cheap spaceships in it, But For The Sake Of Online Gaming, PLEASE REALEASE SOMETHING BETTER!!!!!! I mean, like graphics will not keep up on comp if we keep making better consoles like the Xbox Natal!!! We have such a beautiful peice of technology that is in people's houses around the world. When i am in a room with my Comp. reading all my movements for the awsome games for online computer gaming then i will be happy, but i axpect this to be a great addition to an open online galaxie( or i just give up gaming for PC or MAC period for the next 20 years).
funkytown109
damn. i was hoping for a game full of exploration and cool ships
MrRabbit
SWG even in its current bastardized state is a far superior product to STO
how ever i will have to say there is a lot of potential in STO
JBL155
blizzard game
hhh you bbc usa and fox on tv EA GAME ps3 wow hhh bhy
Norg54
when will developers realize that the only way theyre ever gonna beat WoW is to just make a WoW expansion and try to sell it to blizzard
horujko
I have been in the closed and open beta. It is amazing to think of the improvements seen in just 2 months. Almost a different game.
The space combat was always graphically beautiful and very fun. I always thought the ground combat was very bland but they really have made great strides with this too although it still is not nearly as exciting as ship combat.
As a huge trekkie. The one thing i must really commend the cryptic guys on is the amount of research they did about the trek universe. I'm level 42 now and run a LOT of the story line so far and they have truly done their homework. They pull facts and backstories from every series and put them together to form an ongoing, complex, and intriguing story that wants me to keep playing and keep finding out more and more about what is going on.
Just give it time and stay faithful. I'm sure this game will get nothing but better!
RexxRacerX
I am severely disappointed with this game. I am an avid Trek fan, and have played several MMO's over the years. I started on the MMO path many years ago at launch of Ultima Online, played Asherons Call, Dark Age of Camelot, Anarchy Online,Earth and Beyond, SWG, WoW, EVE, Guild Wars, and Champions. With the exception of EVE and Champions I played every one at launch, and I can safely say that this is the worst launch experience I have ever had to date. SWG was probably just as bad because of hardware failures, but at least when it was up there were things to do and it felt like you were playing with others. This does not on either count, and reminds me of the heavily sharded NO SUB Guild Wars. Once you got going with Guild Wars, I found it to be OK because there was NO SUB, but there is no excuse here, it's just fundamentally poor designing for a SUB based MMO.
My main gripes with the game are three-fold, beyond the sharding mentioned above - Lacking Content (AKA rushed release), Ground Combat that is just retardedly embarassing, and a lack of feeling like you're immersed with a galaxy of other players. Before I get into that, let me also say that there is essentially no crafting in the game, PVP is severely broken, Skills are an utter joke of a state, and there are severe capacity issues. I will not delve into these topics, but will focus on my main 3 gripes.
Content -
It is mildly entertaining for about 6 hours of gameplay, until you realize you're doing the same mission for the gazillionth time. Content is SEVERELY lacking, and not diverse enough for what is there. What Content is there is a smattering of Episodes where you do a mission mildly tied to some Trek lore such as the Guardian, rescuing Riker's nephew, Paris' daughter, Patrolling the Badlands looking for a Maquis base, or fighting the Crystal Entity and Doomsday device. THESE missions are very well written and are fun to find out what is going to happen, and give you a sense of accomplishment.
When you're not doing that, you will be doing one of three mission types:
A - Patrolling the X sector, consisting of visiting 3-5 planets in a sector and doing one of the following 3:
1) Flying in a big circle (but not pitching more than 45 degrees, mind you) and attacking 5 groups of Klingons, Romulans, Hirogen, Jem Hadar, or Cardassians. All fights are the same and there are a maximum of 4 different ship "skins" you will see.
2) Beam down to the planet and murder all lifeforms.
3) Scan 5 things, either in space or beamed down to the planet. This consists of getting near a flashing object and hitting your "F" key.
B - Explore a cluster/nebulae, which means go to an exceptionally ugly rendering of a square box of sector space and find anomolies, then enter 3 systems when you find them, and do one of the three mission types from Patrolling the X Sector above.
C - Defend the X Sector Block, which consists of killing 10-12 squadrons of Klingons, Romulans, Hirogen, Jem Hadar, or Cardassians.
Doing every mission you can find one time, you will not advance, and have to grind either the Exploration or Defend Missions to fill some gaps to "fill up that XP bar" at certain levels.
So, I think that covers the content without more on that subject...
Ground Combat -
many missions consist of going to the ground, and this is where the game particularly falls on it's face. Ground missions are described as clunky at best. Your avatar and that of your away team are more rigid and clunky than the Tin Man from Oz. Movement and actions are not fluid in any way, and remind me of playing decades old turn based games with severe animation flaws. Not to mention we have another problem on the ground with the engine itself and the lack of diversity it offers. You will see the same hallways, the same cave walls, the same crates, etc. because there just isn't enough there to offer graphical diversity, whether this is programming or the engine itself I don't know, but it always feels the same. Also, I HAVE to mention a mission to go save some Romulans from a plague who are in fact wearing Star Fleet uniforms and look like klingons, ferengi, and andorians!
Lack of "MM"-
This game is a single player game with a chat box and an auction house. Paying for this game, or playing it in it's current state at all for that matter would be highly unadvised. If you plan on playing with a friend, good luck, because in our experiences we spent a gross amount of time getting everyone in the same shard when grouped to get anything done because the game does not seem to care if you're in a party or not. For a 2010 release, and after going through this EXACT same thing with Champions, I expected more. They didn't listen then, and appear to not be listening now, since the community has been saying many of these same things since I started playing Open Beta.
Overall, I would give this game a 1 out of 5 in it's current state, and I expect it to be either sold or turned off after 3-6 months unless a severe effort is made to address several key problems with the fundamental design and content.
xiaolin99
Cryptic sort of ruined its name with Champions Online.
A lot of people (me included) are not willing to try the game because of that.
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