Guild Wars 2 - PC

Guild Wars 2
  • Publisher: NCsoft
  • Genre:RPG, MMO
  • Developer: ArenaNet
  • Release Date:Aug 28, 2012
  • # of Players:1 player
  • ESRB:T - Teen (Blood, Mild Language, Use of Alcohol, Violence)
  • Platforms:
Game Description:For generations, war and chaos raged across the land of Tyria. Five great races competed and warred against each other, struggling to tip the balance of power in their favor. Then the dragons woke. The all-powerful beasts stirred from their millennial sleep under earth and sea. With their magical breath the dragons spread destruction and created legions of twisted slaves. A deathless dragon named Zhaitan raised the sunken nation of Orr, triggering earthquakes and tidal waves that destroyed entire cities across the Sea of Sorrows. Zhaitan's undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people. Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies. Magic, technology, and cold steel will determine the ultimate fate of the world.
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Guild Wars 2 PAX East Preview

Guild Wars 2 PAX East Preview

By Leah Jackson - Posted Mar 14, 2011

According to the Guild Wars 2 panel at PAX East, the new massively multiplayer role playing game, developed by ArenaNet, is bringing things that MMO fans crave: something brand new, something extremely innovative, something absolutely beautiful, and most of all, something intriguing and fun.

We’ve talked about Guild Wars 2 before and touched on interesting aspects such as how you create your character’s personal biography rather than just their look at the start of the game. We’ve also previewed how Guild Wars 2 will feature dynamic events, where your actions will completely change the world around you.

Guild Wars 2 developer panel

At PAX East, those same themes were discussed again. But this time, several developers from Guild Wars 2 spoke specifically to fans and answered their questions about the most anticipated MMO coming out in the next year.

One thing that the developers heavily focused on was the game's combat. We got to watch the Thief profession video that was released at GDC, and Game Designer Jon Peters explained that combat in Guild Wars 2 is extremely important to the developers.

“People are pretty tired of looking for groups, not being able to dodge missiles, and monotonous healing,” he said.

Combat in GW2 will let you play your character however you want to play it. Everyone can heal, deal damage, and tank at the same time, which isn’t exactly possible in any other MMO out at the moment. Your role in Guild Wars 2 is how you play your class, not what your class does.

Once the Q&A section started, we learned even more about the intricacies within GW2. Not only will there be over 1,000 dynamic events, but there will also be 60 “feature films worth” of spoken dialogue recorded for the title.

It’s interesting to note that the dynamic events will offer rewards and karma (in game currency) to players who participate on a scale from bronze to gold. For example, let’s say I see a town being attacked, and I kill one enemy then go off on my merry way. Then you come to the town and want to be a hero, so you stay for a long time making sure to kill off every last enemy. You’re awesome, I get it. In this instance, I’d get bronze participation and only a small reward, whereas you’d get a larger reward and reap more benefits. Therefore, you can’t just idle your way through content if you want the best rewards; you have to actually try. It’s also nice that you don’t have to be in the area to get the rewards, either.

On the issue of end game value and replayability, the developers mentioned that all of the races have very different stories, and depending on how you play your characters, you could possibly never experience the same game twice. There will also be dungeons with a story mode and a repeatable mode. The story mode will be the same for everyone, and the repeatable dungeons will allow players to take different paths in the same dungeon, and the enemies will get harder depending how many times you do the dungeon. They’re also introducing mini-games where players can compete in fun little events like bar brawls, where you have to run kegs back and forth to try to score the most points.

They also touched on competitive player vs. player activities. There will be two different types of PvP in Guild Wars 2: a competitive, 5v5, highly organized rated version and a world vs. world, giant, unbalanced version that drops loot. The 5v5 seems standard enough, but the world vs. world (server vs. server) PvP will consist of three servers duking it out continuously. The developers said, “We don’t care if it’s 30 vs. 300." This area isn’t about balance, and it’s about growing your community and respecting and playing with people from your server to become the best. How cool is that? Plus, players will get experience from participating in world vs. world PvP and can go from level one to max level just through this system.

Guild Wars 2

Everything I had heard up to this point sounded great, and then they talked about the sidekick system, and my jaw dropped. Sidekicking works two ways: the first allows you to kick back down to a lower level to help your friend quest in a low level zone. Your skills and gear scale back, but it wasn’t made clear how the experience scales once you’re done helping out. You can also kick your friend up to the level you’re playing at, even if they’re level one and you’re level 20. If this works, it will be incredible, because it will allow friends to play with one another all the time, and there will be no need to wait on others because they’re slower or faster at leveling.

MMORPG’s have been too scared to take risks over the past six years which has caused the genre to become less and less interesting. Guild Wars 2 is the first MMO willing to bite the bullet and take that risk to try and break the mold and do something absolutely different from everything else. If the game delivers on all of its concepts, it truly could be the biggest breakthrough in MMO gaming since World of Warcraft.

Guild Wars 2 is for the PC, will have no monthly fee, and currently does not have a scheduled release date. 

Comments are Closed

  • bugmenotdont

    http://www.youtube.com/watch?v =8OjSKRIP7Xs

    Posted: May 12, 2011 11:39 PM
  • emperorjon

    wow great. g4 is now talking bout how dope gw2 great now gw2 is gonna get all the wow fans uggghh, i hate those guys they dont know how to play crap. gw2 is gonna be crawling with those wow fan boys

    Posted: March 17, 2011 12:24 PM
  • FluffyGuy

    Don't fret, the GW2 in-game store will ONLY have boxed game content such as expansions/campaigns, character slots and strictly aesthetics for your characters just like GW1. You'll never be able to gain any kind of in-game advantage through microtransactions.

    Posted: March 15, 2011 3:03 PM
  • cwbys21

    I put way more time into Guild Wars 1 than I am willing to admit, and I will probably put that much time into this game of awesomeness as well.

    Posted: March 15, 2011 1:02 PM
  • Gam3rguy55

    The side-kick thing has also been done in Champions Online, and it is an interesting way to be able to play with your friends.

    Posted: March 15, 2011 12:49 PM
  • DrSprite

    I cant wait! ArenaNet has always put the players first and even if it takes another year i will continue to play GW1 until then because i know they will do it right! GW2 will be AMAZING!!!! :D

    Posted: March 15, 2011 12:30 PM
  • elderban

    "Guild Wars 2 is for the PC, will have no monthly fee..."

    That means their money will be made through an in-game store where, if it's like any other MMO of this genre, then people will be able to buy their way to the top. No thanks.

    Posted: March 15, 2011 11:53 AM
  • Severnik

    I've been trying to avoid playing an MMO until I graduate from college. If this comes out next year, I'll have to break that promise.

    Posted: March 15, 2011 9:59 AM
  • morpheusxp

    I can't wait to get my hands on this game.

    Posted: March 15, 2011 7:02 AM
  • itsjustme2

    looks great!

    Posted: March 15, 2011 1:24 AM
  • VampD77

    Big fan of the 1st GW and I can not wait for this game!

    Posted: March 14, 2011 10:22 PM
  • Jackal91

    Its gold!

    Posted: March 14, 2011 9:16 PM
  • JMShan88

    We don t care if it s 30 vs. 300." This area isn t about balance, and it s about growing your community and respecting and playing with people from your server to become the best."

    They get it!!!!!!

    Posted: March 14, 2011 7:45 PM