Game Description:Golgotha was to be Crack Dot Com's next big game after its shooter/platformer, Abuse. The game, developed for an intended release in November of 1997, used an advanced 3D engine (including special technologies for curves) for a complex combination of RTS and shooter. The player had a 3D field map of the warzone, then could leap into a tank vehicle and attack at will. Multiplayer over TCP/IP was shooting for 8 players (chosen partly because that's how many members the Crack team had), and featured complex RTS features where multiplayer joiners had a bank account, a home base to protect, and a production pad, all active while they engaged in team and deathmatch war. An easy-to-use in-game level editor was also featured.
The company unfortunately split before the game was completed. An independent team of enthusiasts tried to revive the game in 1999, but nothing came of the project.