Dragon Age is a brilliant, if slightly predictable, addition to BioWare's stable of RPG classics. It suffers from a few problems with plotting and world building but ultimately triumphs, offering a classic RPG experience that can hold its head high with any of BioWare's previous games.
The Pros
- Very deep class system
- Fun tactical combat
- Huge amount of content to explore
The Cons
- Clichéd main plotline
- Very difficult
- Long load times
- Inventory issues
Among RPG fanatics, the name BioWare carries a weight unmatched by nearly any other developer. From the classic Baldur's Gate series to Star Wars: Knights of the Old Republic to the sci-fi epic Mass Effect, every new release from the company has been a major gaming event. So it is with Dragon Age: Origins, a brilliant if slightly predictable addition to BioWare's stable of RPG classics. It suffers from a few problems with plotting and world building but ultimately triumphs, offering a classic RPG experience that can hold its head high with any of BioWare's previous games.

The Age of Dragons
The land of Ferelden has a problem. It seems the Darkspawn, a plague of monstrous humanoids usually confined to underground kingdom of the Dwarves, have found themselves an arch-demon to lead them and have boiled out of the ground in one of their periodic Blights that threaten to destroy the world. Unfortunately, the races that usually band together to fight against the Darkspawn are too mired in their own political differences (including an internal civil war) to do it this time. The world is counting on a hero with a mysterious past, the last of a mystical band of all-but-extinct warrior-knights, to unite the squabbling factions of the world in time to stop the Darkspawn threat.
If that sounds familiar, that's because it is. It's pretty much the plot for every BioWare title since the days of Baldur's Gate and is the single weakest link in what is otherwise an exceptional title. As the hero of the story, you'll get a chance to create a unique hero that fits into the classic warrior/rogue/wizard archetype with a number of interesting variants and subclasses on offer. You'll gather a collection of ragtag travel companions, each of whom have their own psychological traumas to overcome and character related side-quests to pursue all in the service of eventually gathering an army that can defeat the Darkspawn. It's all been done before and doesn’t present a whole lot of surprises for anyone who has played a BioWare RPG in the last ten years.
The brilliance of Dragon Age is in the execution of what's otherwise a bog-standard plotline and the depth of exploration available for the player who really wants to dig into the world. Put simply, there's no one better at stringing together and crossing over role-playing plots and quests and creating fascinating worlds to explore. The problem with BioWare's talent is that it makes Dragon Age the very definition of a “slow burn” title. Bull your way through the 40-50 hour main plot, fail to explore the well-designed settings or re-explore them after major plot points and you're guaranteed to miss much of what makes Dragon Age so good – the incredible depth of characterization in both the people you deal with and the societies you explore.
Take your companions. They’re incredibly compelling, endearing and frustrating by turns because they’re all believable, psychologically complex personalities with multi-layered motivations and well-written dialogue. Depending on your choices and your personal tastes, you may find that they join you, love you, hate you, leave you in disgust or simply wait in your camp forever, never being used until they stab you in the back when you least expect it.
The decision to drop any sort of “morality meter” (comparable to Dungeons & Dragons’s alignment or the Knights of the Old Republic Light Side/Dark side measurement) really works to the game’s advantage. Throughout Dragon Age, the player and his companions will be asked to make difficult, morally ambiguous choices that don’t have a clear right or wrong answer. Even better, these choices often have interesting and scary backlashes, such as when a “good” choice invites unintended consequences or a “bad” one turns out to have been be the right one.
This multi-layered texture is what makes the world of Dragon Age such a fascinating place to explore. What initially seems like a weakness -- having a fairly standard Tolkeinesque fantasy universe -- actually turns out to be a strength because of the realistic way the various societies in the game are portrayed. While never straying outside of one’s clichéd expectations -- elves are nature-lovers, Dwarves are avaricious miners, the oversized Qunari are simplistic brutes -- all of them manage to defy expectations by acting from an extremely believable set of motivations. Except for the Darkspawn, no one in Dragon Age is truly good or evil -- they’re a great mix of both and much of the storyline boils down to the importance of personal choice in the face of circumstances as the definition of morality.
The Age of Battle
Of course it wouldn’t be a traditional electronic RPG without oodles and oodles of combat. Here, too, BioWare doesn’t stray too far from their comfort zone. Combat is controlled via the “order-while-paused” system and governed behind the scenes by a dice-rolling system not too dissimilar to classic Dungeons & Dragons. What makes it special this time around, again, is execution. After so many games and so many iterations of this system, Dragon Age is the title where they finally get the whole combat thing right. It’s perfectly balanced, interesting throughout the whole process and just a joy to play with.
Partial credit for this master stroke goes to the simple but well-designed class system. Regardless of whether you choose to play as a monosyllabic mace-wielder, a stealthy assassin or a spell-slinging mage, there’s a ton of interesting powers and abilities to use for every class type. As you can only take three characters along with your main, it makes for some interesting choices as you level up. If you’re specializing a character as a fragile damage-dealer, it pays to keep an eye on the emotional health of the ally you’re using as a meat shield.
Most of the joy in combat comes from how well-crafted the battlefield challenges are and how well they scale with your character. Put simply, Dragon Age is not a game for those looking to just power through tons of disposable henchmen on the way to a boss fight. Each and every battle in the game has the potential to kill you if you just run in with your characters on autopilot. That makes even minor battles a fascinating strategic challenge and offers a genuine sense of triumph when you overcome the really well-designed (and very difficult) boss fights. By the end of the game, when you’ve gone from a raw recruit taking on poorly trained bandits to a seasoned veteran leading armies against disciplined hordes of Darkspawn, you will feel every inch the battle-scarred soldier. Dragon Age isn’t an easy game to play, but it’s worth it.

The Age of Beauty
Visually, the game is a triumph of art design over graphical horsepower. The game certainly looks good technically. Animations, particularly character faces, spell effects and combat moves are beautifully implemented. Artistically, though, it takes time to realize just what BioWare has done. There are no real jaw-dropping images that you can point to. In fact, the beauty of Dragon Age's world lies within its subtlety. The world players will explore feels old -- heavy with the weight of history and legends and littered with the ruins of old empires and past glories. It’s a place that feels “real” (or as real as a fantasy universe can) because it treats its architecture and landscaping as characters with their own history and personality and not just as an opportunity for the art department to show off.
The game’s sound also deserves special mention. It’s exceptional – everything from the meaty smack of a sword striking flesh, to the whispers of ghosts in a haunted building, to the fiery wind generated by a powerful spell works to pull you into the game. Credit must also go to a talented ensemble of voice-actors, some famous names, some unknown, who work to bring the rich and diverse cast to life. Particular standouts include the player’s witch companion Morrigan, whose dulcet tones mask very deep secrets and Loghain Mac Tir, a tragic hero badly hurt by the choices he makes and his own prejudices.
There are a few technical niggles that stand out, especially in light of how good the rest of the game is. First, while the game seems to be very stable, players should prepare for some unreasonably long load times that seemed to get longer the deeper I got into the game. Some special combat moves available to characters seem to throw the whole world into slow motion without warning, even if the character you’re currently controlling isn’t the one doing the move. The game also experiences slowdowns when there are a lot of enemies onscreen or during particularly spectacular spell effects.
Also, the inventory control screens could use some work. The item categories offered aren’t adequate to properly order all the stuff you’ll need to organize. Finally, there’s the baffling decision to bar you from controlling your companion’s inventory unless they’re in your current party, forcing you to endure endless loading screens just to manage your stuff. None of these things are remotely fatal; they’re just particularly noticeable given how good the rest of the game is.

The Age of Wonder
In the end, Dragon Age: Origins is a triumph of RPG design for BioWare -- albeit one that takes some work to truly appreciate. What at first glance seems like a standard-issue fantasy universe with a typical save-the-villagers-from-the-horde plotline eventually morphs into an amazingly deep RPG experience that invites the player to explore and re-explore this rich and incredibly well-drawn alternative reality. You’ll come for the sword-fighting and spell-slinging but you’ll stay because of characters you care about and an amazing world that rewards patient exploration.









Comments
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12342
liloldmanboy
best game ever
ps3allday95
the reason i liked demon souls much better, is because it real time this game is stop and choose an attack which isnt as fun, i probably would say this is the THIRD best rpg game ive ever played, demon souls and fable 2 are ahead
DrowNoble
This game had so much potential too bad the PC version is terribly buggy. Definately not up to Bioware's normally high quality standards. First patch was only 3 days after release and the LAST patch was over 2 months ago with fixes for the numerous tech problems still MIA. Bioware did say they used a new engine for this game, so I suspect that is the main problem.
Also, coming from Mass Effect the graphics were a bit of a step backward. The player character has virtually no facial expressions, rarely even blinks. The motion of characters seems "robotic" like they didn't use motion capture for anything.
This is an admitted nit-pick, but I was disappointed that becoming a Gray Warden didn't actually DO anything. In the trailers the character's eyes glow, but nope no glow-eyes here. In ME when you became a Spectre you got a new skill line and access to new weapons. When my level 5 rogue became a Warden, he was... a level 5 rogue still.
Definately NOT a 5/5 game G4 sorry. Closer to 3/5, though would be a 4 if the tech problems were fixed.
ps3allday95
id rather play demon souls than this, demon souls is the best rpg game on the ps3, if you have a ps3 get demon souls over this its much better
Blood_Fox
I definitely wasn't an obsessive gamer before this game came out, but Dragon Age opened my eyes and showed me that sleep is too cliche to worry about. why waste 8 hours sleeping when you could spend 8 hours trying to figure out if you should have killed zathrian instead of the werewolves!
this game will feel like a fable knock off at first, what with the reviews and beginning stories, but as soon as you jump into this game it will cause you to lose your social life so fast it might even rival Oblivion in its day.
This game is great for any RPG fan, and you should take into account the fact that it's not only for DnD nerds. Everyone can enjoy killing darkspawn!
bruceforce
BTW i did the zevran thing to get the trophy. no way will i 'experience the thrill of romance with Allistar' im just not into wusses lol! great game if you can accept a few flaws...
bruceforce
anyone else on ps3 notice pop-up enemies?on the desperate housewives aspect, ,you can ENGAGE [ one of Sess"s favorite words] in extracurricular activities with morrigan , leilana ,and zevran in the same camp visit , and watch the sparks fly as they all momentarily jockey for first place in your heart and forget about the darkspawn while competing to be the mother of YOUR spawn![zevran=auto DQ on motherhood] otherwise , delegating character actions is a direct clone of FF12s system and the game works well with this plagirism in place. no loadtime issues on PS3 far as ive seen up to level 17+ for all members. PS3 RPG fans should not miss this game. Good times, good times...
LilVinny
Already over 150hours put in this great RPG game, my third playthrough since november 2nd.
It was all worth 6 years and already hoping for great DLC or Dragon Age 2.
A world to discover!
Thank you Bioware
MindlessFaces
This is one of the most rewarding games I have ever played. Some of the scenario's will truly test your strategic skills. I have been an RPG player for 10 years and I gladly say that they have done one hell of a job with Dragon Age. It's incredible and thorough from so many aspects; Characters, It's very interesting dialog, Compelling story, Visually stunning, Very impressive environments (The Fade is too cool). I find myself continually repeating to myself "This game is @#$ing hard!" and am compelled to fight again and again after I get that renewing wave of relief from every victory as I inch my way further into the world. I was easily hooked. Minor problems, I've noticed some tactic slot queue problems, the subjob selections are not well defined leaving you to find out about them strictly from your own exploring of the game. I can't wait to play it again from the beginning. I want the addon's they sound very interesting.
FrostWyrm
I completely agree with DrowNoble. This game deserves a 3 out of 5 at best.
Choppy motion; a main character who shows no emotion with a face as frozen as Joan Rivers'; an inexcusable number of bugs; a level of difficulty that far exceeds an entertaining challenge and crosses into the realm of frustrating and rage-inducing; repetitive combat; all these things rob this game of what potentially could have been a truly entertaining single-player experience amidst a sea of titles that rely almost solely on online multiplayer to keep players entertained for any length of time.
The tactics system, while an excellent idea on paper, falls a bit short in practice. It works quite well in early levels, but you soon find your allies dont always respond the way they should, which can easily cost you a battle in later levels when more and more enemies are thrown at you at once.
DrowNoble
Mass Effect was far better than Dragon Age. BY FAR. Where to start...
There are no facial animations for the player in DA. None. I look like I'm wired on energy drinks the whole game. Also looks like they did not use motion capture for movement as it looks very \"robotic\".
Becoming a Gray Warden did ... nothing. Didn't even get the glowing eyes that you see in all the trailers. At least in ME when I became a spectre I got a new skill bar and access to new weapons. In DA once my lvl 5 rogue became a Gray Warden he was... still a lvl 5 rogue.
Tech issues are horrid. Load times over 15 mins, choppy gameplay, etc. They already had 2 patches for the game and still has many tech issues. This is shoddy QA no matter how you try to rationalize it.
EA hitting me up for more money right off the bat is ruining the immersion. Every time I bring up my journal there is a PREMIUM CONTENT tab to remind me I didn't give EA more money. At your party campsite there is an npc that reminds me i didn't buy the PREMIUM CONTENT. Not to mention a lot of people that do buy it are having trouble downloading it. Seriously EA, I just gave you $50 and now you want MORE?
3 out of 5 (being generous)
JulyMars
Look at this video:30 Seconds to Mars-Kings and Queens Music Video-http://www.youtube.com/w atch?v=9VhZDiG7ye0
DrowNoble
The load times and framerate (for PC) are terrible. I guess the reviewer was playing in on a PS3?
PC version has a memory leak most likely as the official tech forums are filled with posts about the same issue. In additional, cpu useage quickly hits 100% even if you have a multi-core system and set affinities.
The combat is well done, I did like how I can pick tactics. Voice acting was also excellent. That is pretty much where the goodness ends though.
There are NO facial expressions on the player character. You always look like you're wired on energy drinks and you NEVER blink. Movement, unlike Mass Effect, was not done with motion capture so characters move rather robotically.
Even the "sex" scene, that Bioware has been pushing on us in every trailer, was lame.
2/5 stars though I bet EA is using its vast muscle to encourage better ratings.
madhatter81
The load times are not as bad as we are bieng led to believe. that said.. great review and OMG this game is sick!
TheyTarget
I feel I should point out, that while this game can be hard in the way you say. My girlfriend who plays this game, and is not a gamer, plays on casual and the game is easy enough for her to get by fine and half lots of fun, despite everybody is racist against her female elf rogue.
Aponia
I sucked it up and got this on 360 vs PC. (the 20g install was nuts).
Best game of the year, for me at least, by far. It's filling the giant gap that was left by Oblivion.
I hate to compare the two, but just as great as Mass Effect, maybe even a wee bit more. I like interacting with characters I actually care about. The story is interesting and I look forward to knowing more as I continue on.
Solid game that is making me extremely happy.
Gordito Lopez
Like it? I love it!
Silky08
The model that Leliana was based off is freaking hot.
NortheastMonk
The console version makes it look more like a hack n' slash then a table top rpg. I'm enjoying the PC version.
hoof_hearted4
can some one please explain to me what qualifies as profanity because i try to reply to a lot of things and a message pops up and is like try to refrain from using profanity and there is none, like not anything, the worst word i used in the last reply it happened to me was "turn-off" or "bad"...i dont get it and its really starting to piss me off
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