Game Description:Mutable Realms forray into massively multiplayer online gaming was to be set in a fantasy based persistent state world, offering a universe where 10,000 people will be online together at the same time in the same server. It was to feature point and click movement and superior pathing, as well as GM-run events that would draw all players into roleplaying. The game featured five races and four types of classes to choose from. Character customization was to be ongoing, letting players use any skill they desired -- and utilizing a skill increased your efficiency at it. You could lock some skills so they wouldn't degrade or degrade slowly, as skills were designed to degrade if unused.
In development since 2003, the developer launched a beta test in January 2004 but ultimately cancelled the project in January 2005.