While the creators of Divinity II: Ego Draconis should be applauded for trying to make a deep and epic fantasy role-playing game, they really should have tried harder to make the basic mechanics work first. Basic combat feels dull and uninspired, while ranged combat is difficult to control.
A game that lets you turn into a dragon to fight other dragons can’t be bad...Right? Paul Semel presents quite a few answers to this...
Divinity II: Ego Draconis is the sequel to 2002's cult fantasy RPG hit Divine Divinity. In this game, you'll morph between man and dragon, which...
Larian Studios' Game Director Swen Vincke stopped by to give us the lowdown on their dragon-morphing, fantasy RPG Divinity II: Ego Draconis.