Doom Resurrection Review

By Patrick Klepek - Posted Jul 08, 2009

Who would have thought a reinvention of Doom would be the most impressive iPhone game yet? Doom Resurrection takes Doom 3's visual style, throws in a large helping of Time Crisis and comes up with something uniquely fun and one of the first games that, as this review will tell you, is arguably worth shelling out $9.99 for on the iTunes app store.

The Pros
  • Gorgeous trip through Hell
  • Aiming is seamless, with easy re-calibration
  • Dodge mechanic keeps gameplay interesting
The Cons
  • Price point may prove daunting
  • Can be awkward to play with two hands
  • Occasional frame rate stuttering

Doom Resurrection ReviewWho would have thought a reinvention of Doom would be the most impressive iPhone game yet? Doom Resurrection takes Doom 3's visual style, throws in a large helping of Time Crisis and comes up with something uniquely fun and one of the first games that, as this review will tell you, is arguably worth shelling out $9.99 for on the iTunes app store.

NOT THE DOOM YOU KNOW

Time Crisis actually already exists for the iPhone, except it's absolutely not worth your time or money. Whoever thought dodging bullets should be handled by moving the device you're playing completely away from your eyes clearly didn't play much of their own game. In fact, Doom Resurrection solves some major problems that have cropped up in iPhone ports of other classic video games, like Silent Hill.

Doom Resurrection ReviewDoom Resurrection smartly removes nearly all of control over the movement experience from the player. Other iPhone games have tried and failed to reproduce realistic 3D movement on the iPhone, but so far, the solutions haven't really worked for first-person games. Doom Resurrection is a light-gun shooter; this is not the Doom you remember. But as it turns out, it works fantastically well, and instead of becoming a numbing tap-a-thon, Doom Resurrection also includes some clever gameplay mechanics, like dodging, that make it more than an endless zombie shooting gallery.

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READY, AIM, TILT YOUR IPHONE

Aiming is controlled via the device's built-in accelerometer. On paper, that sounds terrible. Almost every time, however, I had no problem getting my cursor over an enemy and the few times where it did become a problem, the game includes a seamless recalibration option. But because Doom Resurrection really does require two hands to play -- it's around corner icons for changing weapons, firing, reloading and dodging -- aiming becomes a pain with headphones on because the plug would protrud out. Your mileage may vary, however, depending on how you grip it.

Given that John Carmack, the architect behind all of id Software's 3D engines, was involved, it pretty much goes without saying Doom Resurrection is, as far as 3D output goes, the best looking game produced for the iPhone yet. On my iPhone 3G, the action only started stuttering towards the end of the game, when Doom Resurrection starts throwing more and more enemies on screen at once. Also, anytime an e-mail or text message came through, it rendered the game unplayable for a few seconds. iPhone 3GS owners will probably have a smoother experience in those areas.

MORE, PLEASE!

Doom Resurrection Review Doom Resurrection is a premium looking and playing game for the iPhone, with a little over three hours of gameplay tucked inside. It'll drain your battery like a soul-sucking gremlin, but hey, any trip through Hell is going to be a taxing experience. The iPhone needs more games like this.