Harvest Moon: Another Wonderful Life Cheats - GC

  • Publisher: Natsume
  • Genre:RPG
  • Developer: Natsume
  • Release Date:Jul 26, 2005
  • # of Players:1 player
  • ESRB:E - Everyone (Everyone)
  • Platforms:
Game Description:The Harvest Moon rises again with Another Wonderful Life, a fun, updated version of the original classic. But this time out, it's about a girls life. Tailor-made for female players, Another Wonderful Life sets you in hot pursuit of five male characters. All the while players will have to tend to the farm, raise crops and livestock, and expand the house. Players can also link to the Game Boy Advance and Harvest Moon: More Friends of Mineral Town to unlock more wonders.
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Harvest Moon: Another Wonderful Life Cheats

  • 10,000 gold:

    Insert a controller into port three. Press Start on controller three while playing the game. 10,000 gold will be added to your current total.

    Code: Start

  • Alarm click:

    Insert a controller into port three. Press Up on controller three while playing the game. An alarm clock will appear in your cooking menu. Move the extra hand to set a wake up time, then use the switch to turn on the alarm to make it active.

    Code: Up

  • Free items:

    Insert a controller into port three. Press Z on controller three while playing the game. You will have 99 of all tools and records, most seeds, and random items will appear in your backpack.

    Code: Z

  • Fishing Rod G

    Become friends with Galen.

  • Intermission sequence Nina's Second Race

    Walk out of the Blue Bar. If you are lucky, this event will trigger. Nina is feeling lucky when she agrees to race with Hugh. However, poor Nina gets tired quickly. Soon the Harvest Sprites arrive and offer to help her for giving all her "nices". Hugh is almost at the finishing point and is a sure win. However the Sprite's magic will make Nina...

  • Intermission sequence Turtle races

    Triggered by exiting Gustafa's hut on a sunny day (possibly only in the fall). When you come out of Gustafa's hut, you will see Nina, the older lady, talking to the giant turtle near Turtle Swamp. She says " A turtle vs. a human?! Hahaha!", then they start the race. Nina, although she is old, can race a turtle quite well and wins.

  • Flora's necklace

    Become friends with Flora in Chapter 3 or later.

  • Intermission sequence Blue Feather Proposal with Gustafa

    Triggered when Gustafa has four red hearts in his diary and you give him the Blue Feather. Gustafa asks if he can have the Blue Feather when you offer it to him. The screen turns black and returns. Both of two are at Gustafa's Yurt. Gustafa says that he has heard about these Blue Feathers but has not actually seen one before. He thinks he...

  • Intermission sequence In Need of a Friend Part 1

    Triggered by attempting to leave the farm. When you walk out of your farm's property, you will see Muffy standing on the bridge. She looks sad and you will walk to her. She says hello and then asks if she can talk to you, woman to woman. You will automatically nod and she starts telling a story about her ex-boyfriend in the city. After she is...

  • Ruby spice

    Become friends with Ruby.

  • Alarm clock

    Become friends with Grant in Chapter 2 or later.

  • Seed maker

    Become friends with Daryl.

  • Lizard

    Befriend Daryl and Mukamuka (the white monster appears only in winter and early spring). During winter you will get an intermission sequence that shows Daryl and Mukamuka talking. You will follow them. Three days later, walk out of your house at the same time you got the intermission sequence (usually at night). You will get the lizard....

  • Getting a bigger field

    Sometime in Chapter 3, when you talk to Takakura he will say that he has been thinking about clearing the back area for another field, and he can do it if you order the materials. Go to the Food Storage and order a Bigger Field for 20,000 G.

  • Sheet music

    Become friends with Lumina in Chapter 3 or later.

  • Goat

    Can be bought from Van in Chapter 2 or later for 4,000 G.

  • Dresses

    During Chapter 2, Van will sell a goat, medicine, toys, and dresses. One of the first dresses is Moomoo Summer and Loves Bears.

  • Goat milker

    Buy a goat.

  • Ducks

    n Chapter 2 during summer (you must have already bought the pond), wake up later than your husband. He will wake you, and tell you that there are ducks in the pond. You will then go to the pond with him. He will ask if you want to keep them. Say yes and you will name them. The ducks will stay in your chicken coop.

  • Drum set

    Become friends with Gustafa in Chapter 3 or later.

  • Gold medal

    Become friends with Wally in Chapter 3 or later.

  • Small bird

    Befriend everyone in town and get every intermission sequence. You will eventually get the bird.

  • Chihuahua

    Acquire all the stone tablets from the dig site. REMEMBER: There is only one per chapter. During the Chapter 6, Carter will give you the dog.

  • Strange hoe

    Become friends with Tim.

  • Chicken fence

    During any chapter, if you have five or six chickens in your chicken coop, talk to Takakura. He will say "My, you are getting a lot of chickens, I can make you a chicken fence". You may then order a chicken fence from the Order Form in the Food Storage for 10,000 G.

  • Horse

    Some time during the Chapter 1 (summer and later), Takakura will give you a horse, saying that he ordered it for you.

  • Wool clippers

    Become friends with Wally.

  • Weird hoe

    Become friends with Vesta.

  • Watering can w

    Become friends with Romana.

  • Weird sickle

    Become friends with Dr. Hardy.

  • Raccoon

    Befriend Vesta, but you must first get the Strange Hoe from her. Later you will get an intermission sequence where Vesta tells you that you have been doing a good job. She will give you the raccoon. REMEMBER: can only be obtained in Chapter 1.

  • Strange sickle

    Become friends with Cody.

  • Cat

    Befriend Romana. Some time in the Chapter 2 she will give you the cat.

  • Artwork

    Become friends with Cody in Chapter 4 or later.

  • Daryl (scientist)

    Daryl (the scientist) LOVES food any kind of food if you befriend him he will give you a seed maker for free. But,he won't accept anything if he is in his lab with his hands behind his back.

  • Mariln

    Marlin likes certain types of flowers (experiment with them), curries, and soups. Marlin's diary is in the bushy plants in the house. He wakes up at 6:00. You may think Marlin is just a grumpy person but that is just his way of hiding his shyness. Because Marlin worked on Vesta's farm, it will probably have an influence on your son's...

  • Son's job Musician


  • Getting married

    There are three people you can marry. Rock lives at the Inner Inn and is 22 years old. Gustfa lives in the yurt by the ocean and is 28 years old. Marlin lives on Vesta's farm and is 32 years old. If you want to marry Marlin give him crops, cook, talk and buy from him. If you show him the feather he will say "What's this?". However on Spring 1...

  • Son's job Artist


  • Befriend Gustafa, Rock and Marlin without marrying them

    In Chapter 2 after you get married, return to the valley to befriend the other two (now unavailable) bachelors. Give Gustafa flowers (any kind) and within two or three days he will be your friend. Give Rock flowers (toy flowers or mist moon flowers), any of the old coins from the dig site, or statues. Within three or four days he will be your...

  • Seeds

    Plant the most expensive kind of tree. By year two you should have enough money to buy a seed maker. Your tree should also be bearing fruit. Take the fruit and put it in the seed maker in a couple of HM days they should be seeds. Seeds sell to Van for more than fruit and you only need to sell all but a few seeds and plant those this will get you...

  • Son's job Scientist


  • Son's job Farmer


  • Rock

    Rock likes coins, human statues, toy flowers, and mist moons. Rock's diary is on the table. He wakes up at 12:00. Rock is not much of a farm person. He is also not much of a money person. He is completely broke. When you marry him he will say that he will not work. When you propose to him and he accepts, you will have a short talk with his...

  • Rock Heart events

    The first one is triggered by walking outside the Inner Inn when Lumina is outside. The second one is triggered by walking outside of your home at about 4:00 p.m. The third one is triggered by walking to the corner of the Inner Inn (the side with the kiln). It is triggered easiest by leaving the Inner Inn, then walking left until you get to the...

  • Gustafa

    Gustafa likes statues and moon ores. You find them in the ruin. Do not give him fossils or any flowers. Gustafa likes human statues, milk, any kind of flowers. Gustafa's diary is on the couch. He wakes up at 10:00. When your relationship is heating up he will sing a song he has been working on for you. You will hear two parts. The first one...

  • Carter

    If you become friend with Carter, he will give you his Chihuahua later in the game, sometime after Chapter 4. Carteria the archeologists. He lives in a tent on the archeological site by the waterfall. If your thinking of a gift he likes Milk, melon, watermelon, fish, cheese, Sashimi.

  • Grade A Milk

    Wait until your cow is a sleep (both a.m. and p.m. Push the cow's head so that it will wake up and turn around. Go to the dispenser and take out one Fodder and feed it to the cow. When the cow is finished, milk it with your hands to get four Grade A Milk bottles. They sell for 115 G each, while B Milk sells for only 75 G each.

  • Son's job Archeologist


  • Son's job Athlete


  • marry muffy easy

    to marry muffy give here old coins for the whole spring and she should move in winter first if she has 4 hearts she has such a cute kid

  • Son's job a Farmer

    When he is a toddler if you want him to take over your farm when you die you need to keep him in the barn with the animals. Show him fodder and the animals. He should then take over your farm when you die.

  • Extra Money

    Become friends with Darryll and he will buy you a seed maker. Go buy a bunch of seeds from Vesta, Marlin, or Celia and plant them. When they are ready to harvest, put the crops in the seed maker then sell them and you will get a lot more money for the seeds for selling them and there you go!