Ultra-nationalists in Russia are threatening the world once again. Tom Clancy's Ghost Recon: Shadow Wars is a turn-based strategy game that builds on the espionage and international conspiracy themes of its namesake. Players control a group of six tactically varied Ghost soldiers as they try and avert a crisis from behind enemy lines.
The Pros
- Characters abilities are well balanced
- 3D effect adds life
- Lots of maps
The Cons
- Dull story
- Maps lack detail in 2D
- Predictable gameplay and mission design
- No wireless multiplayer
- No map editor
Tom Clancy's Ghost Recon: Shadow Wars Review:
Robert Benchley, the American essayist and lampooner, said it took him 15 years to realize he wasn’t a great writer, “but I couldn’t give up because by that time I was too famous.” By the time Ubisoft bought the right to affix Tom Clancy’s name to its games, the writer had long-since departed the world of the mortals and transubstantiated into an intellectual property. Like Robert Ludlum, he doesn’t even need to write the books that now bear his name. Instead Clancy is a kind of sensibility: leaden, conspiracy-minded, and agitated with dense military jargon.
Whatever creative impulse first haunted Clancy’s pen has been lost, replaced with dozens of bastard children that parrot the style in as many different formats as can be profitable. Tom Clancy’s Ghost Recon: Shadow Wars is his latest off-spring, a turn-based strategy game whose best qualities are efficiency and diversion. As a game of numbers and rules it’s perfectly entertaining, but as a video game embellished by writing, art, and audio artistry it’s an empty vessel.

The Dials, the Levels, the Buttons, and Knobs of My Kingdom
Defiantly ignoring most of the biggest developments in recent foreign affairs, Shadow Wars tells the story of a political conspiracy in Moscow affecting unrest in Kazakhstan. As the simpering Soviet cold warriors threaten to take control of Russia and upset the balance of global power, America’s Ghost unit is ready to save the world. As the game begins you’re shot down over Kazakh airspace and separated from the rest of your Ghost crew.
The first several missions have you reuniting with each of the six other soldiers in your group while learning the particulars of each class. There’s a Commando, Sniper, Medic, Heavy Gunner, Stealth, and Engineer classes, each with their own attacks, secondary weapons, and movement ability. You’ll sometimes fight alongside local soldiers, but the core of the game is keeping each of your six characters alive across the 35 single-player missions in the game. At the end of each level you’ll be awarded star points for all the objectives you completed, which can then be used to level up you characters.

While there are only six characters, they can each do quite a lot. Richter is the heavy gunner and he can fire, throw grenades, or shoot suppressing fire, which does less damage but prevents the target from moving on their next turn. Banshee, the stealth fighter, can use a silenced SMG, attack with a knife, or go invisible. Each character also builds up points in a Power Meter whenever they attack or are attacked. When the meter is full a super powerful attack is unlocked. Environment also affects gameplay, with bonuses or penalties given depending on terrain type, elevation, and cover. Even on the simplest maps there are a lot of variables to manage, and the long story campaign will give occasion to explore them fully.
The Drab Dimensions of Playing War
Like most other games spun from the Clancy sensibility, Shadow Wars’s visuals favor drabness above all else. Browns, grays, blacks, dark blues, and sunset oranges fill out the color palate in a way that makes it hard to differentiate characters and different environmental tiles. Played in 2D the game sometimes looks unintelligible on the top screen, a flat blur of mud and pixels. Turning the 3D effect on enlivens each map significantly, making it clear that green smear in the corner was actually a tall tree offering cover. While the game is controlled with the d-pad, you can swing the camera around within limits using the circle pad. It’s a neat effect but you’ll never have to do it for gameplay purposes, which is a shame.
I imagine there could be a great turn-based combat game made using the 3D effect, a camera connected to an over the shoulder view of a character, while subjugating the chess map overhead view entirely to the bottom screen. This could bring out the tension between knowing where your objective is and not knowing what lies between you and it. Instead, Shadow Wars is utterly traditional in its presentation and design. Even its story--presented in dialogue bubbles--is done in by reductionism. The Ghosts are an angry but multicultural group of heroes while the Soviets are balding white vampires in heavy wool.
Shadow Wars has a few other modes to keep players’ invested after they’ve wrung their hours of diversion from the story mode. There’s Skirmish, which is basically just more maps to play against the AI. There’s also a strange multiplayer mode that eschews any kind of online or local wireless play and instead asks players to hand the 3DS back and forth for each turn. Both additions work in the most basic sense, but neither offers meaningful embellishment to the main experience.

It’s My Turn But I Don’t Want to Take It
Shadow Wars is a fully functioning turn-based tactics game that’s as true as ever to the brand it bears. Yet there’s nothing in it that transcends the machinery beneath its stoic exterior. It’s a number balancing game without any sense of poetry in its parts. Like other Clancy works, it favors expediency over emotional satisfaction, offering a grand matrix of variables to describe how things happen in each map while sparing the players prolonged confrontation with why they happened. It’s not a simple game, but it’s a traditional one that doesn’t take any risks with the genre. It’s puzzling, dense, visually incoherent, and inspired by the writing of a man who seems only to have perpetuated his fame with elaborate distractions.





Comments
Displaying 1–14 of 14
Phoenixxx1974
I love this game. I think it's really fun and cool game :-) it does not deserve a 2
daman18769
i have this game and i have never liked this style of game, however this game rocks 5\5.
clone002
wah wah, its not g4s fault that the 3ds launch line up is failing
oldschoolgamer715
This review is very misleading. I rented it from gamefly and am currently enjoying it. This may be because I am a Fire Emblem fan, and this game is pretty much Fire Emblem with guns. Which like Thomsen said, it's traditional and doesn't break any ground, but it is a good game FOR WHAT IT IS. It's a turn-based strategy game and a solid one at that. No, the story isn't as good as Fire Emblem and there is about 50 less characters than Fire Emblem but the gameplay is very similar and therefore it is a pretty darn good portable game. It may not be for everyone, but for those who enjoy tactical turn-based games, this is a must-own or rent. Just like most games on a Nintendo system, G4 has underrated this and if you look at just about any other review on any other site, this game is on average to be about a 4/5.
Spybreak
Lol I'm omitting this from the other reviews of this game because it's so far off, something similar to when you had to make graphs and one entry was extreme compared to the others.
thejman85
yeah true to the guy yohaun29 i agree with him they giving 2 or 3 out 5 for every 3ds game so far and i think it B/S g4 hates 3ds
Symicide
PSP2 !!!FTW!!!
crocodilius
I just figured it out. SEGA needs to make a new portable platform and resurrect all those sexy titles like Shining Force.
yohaun29
people!!!! review the game for yourself these guys are expecting so many things that we don't even notice sometimes....just had fun
FuzzofPekinopolis
At this point I would be happy with a big patch and dlc for R6V2. Never could really get into the Ghost Recon games. But I guess you can't hardly blame them since they have other games doing well out there. We did get Splinter Cell & ACB last year.
But even with all the shooters out there, I still play R6V2 with friends on a regular basis.
RPG-fan
Ubisoft should stop milking the Ghost Recon, Rainbow Six and Splitner Cell series. I mean Ghost Recon DS game, really? They were once great but now they are a shadow of themselves so Ubisoft should try creating some new IP instead and hopefully they won't run that IP to the ground.
Severnik
Game Informer gave it an 8.5. Hmmmm, conflicting reviews..... . Now I don't know if I should get it.
MakoTheWolf
I guess my standards for launch titles are biased, but I thought this was a lot better than a 2/5
Zeus18x
Where is Ghost Recon:Future Soldier?!?!?! They delayed it because there was too much competition and they wanted a stronger release window but now they probably wont release it until next year because they'll have to go up against Battlefield 3,Brink,the next COD,Resistance 3, Gears 3,Batman,Uncharted 3,Skyrim and many more. Ubisoft if you build a great game people will buy it, you cant worry about other games releasing close to your game because then you'll never release the damn game!!! You announced the game 2 years ago, presented it at last years E3 got people all hyped about it, and know you haven't said a single word about it. At least update the people waiting for the game on its status.
Displaying 1–14 of 14
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