As the follow-up to the first Zelda adventure on the DS, The Legend of Zelda: Spirit Tracks has a lot to live up to. Although it was a great game, Phantom Hourglass had some fairly noticeable flaws that required attention in this sequel. Thankfully, this new adventure proves itself worthy of the Zelda name.
The Pros
- Terrific dungeon design
- Clever puzzles utilizing the Phantom
- Lengthy adventure with plenty of side quests
The Cons
- Stylus control can be imprecise
- Train segments grow tiresome
- Lame multiplayer mode
As the follow-up to the first Zelda adventure on the DS, The Legend of Zelda: Spirit Tracks has a lot to live up to. Although it was a great game, Phantom Hourglass had some fairly noticeable flaws that required attention in this sequel. Thankfully, this new adventure proves itself worthy of the Zelda name.

All Aboard
Early on in Spirit Tracks, our hero Link travels to a large tower. Through the narrative, it becomes apparent that the structure is an integral part of the story and Link will be returning to this puzzle-filled location multiple times throughout the game. This realization is bound to bring back painful memories of the Temple of the Ocean King, the horribly dull dungeon that Link was forced to replay ad nauseam in the game's predecessor, Phantom Hourglass. This unfavorable comparison is not helped by the return appearance of the lumbering Phantom knights and the glowing Safe Zones (where the Phantoms can't detect your presence) within the tower. Luckily, better game design prevails here, as Spirit Tracks does not require you to repeat floors in order to reach new levels of this central dungeon.
Spirit Tracks is quite obviously a sequel to Phantom Hourglass in that the two games share many similarities. The graphics, for example, are practically identical between the two. This is fine, however, since they're darn nice-looking games. The DS's limited 3D capabilities work quite well with the cartoony, Wind Waker inspired visuals. Vehicular travel is again a large part of the game, and you'll be spending plenty of time tooling around Hyrule in your train, blasting enemies with its cannon and tracking down hidden locales. One of the more interesting additions to this sequel is that Princess Zelda plays a much bigger role this time around as she accompanies Link on his journey. Without giving away any spoilers, Zelda's presence definitely adds to the gameplay and having her along for the ride results in some amusing dialogue sequences.
There may be some disappointment over the fact that there are fewer traditional dungeons in Spirit Tracks than in other Zelda titles, but this actually works to the game's advantage. Instead of falling into the standard Zelda formula (go to dungeon, get new item, defeat boss with said item, move on to next dungeon), the Hyrule of Spirit Tracks feels more like a fleshed-out world filled with multiple towns to visit and new people to meet. There are also ample side quests that serve to open up even more areas to explore.

Of course, that's not to take anything away from the game's dungeons, which are exceptionally well-designed. Sure, they still rely on solving puzzles with, say, the boomerang that you found inside it, but with fewer overall dungeons, there is more opportunity for the game to make effective use of the items outside of their respective dungeons.
Commuters be warned--this is one of those games that requires you to blow into the DS's microphone to activate certain items. If you don't want to look like a goof creating miniature tornadoes with the Whirlwind item, you'd best finish the first dungeon in the privacy of your own home instead of on the bus. Still, the microphone controlled Spirit Flute is actually pretty fun to play.
Although the dungeons are suitably tricky and enjoyable, special mention should be made to the aforementioned Tower of Spirits. It is where the player experiences the game's much publicized gimmick of controlling one of the Phantom knights in conjunction with Link to help solve puzzles. The abilities of the Phantoms allows for some ingenious (and occasionally quite devious) traps that are very rewarding once you solve them. Without the repetitive nature and obnoxious time limit of Phantom Hourglass's Temple of the Ocean King, this multi-story keep is a place that you'll actually look forward to returning to as you play.
Potential Derailment
Controlling both Link and the Phantom, however, does tend to highlight one of the game's problems--the forced stylus control. Sure, the stylus works fine when you want to aim an arrow or trace a path for your boomerang to follow, and there are no problems when you're simply wandering around a town, but unless you have an extremely steady hand, you're bound to take some hits thanks to the controls. When in the Tower of Spirits for instance, it's all too easy to make Link take a few steps into harm's way when swapping control back from the Phantom. Don't be surprised if you end up incurring more damage from accidentally falling into pits or lava than from the enemies that inhabit the dungeons.
That said, the touch screen controls are great when you're plotting a course for your train to follow. Simply trace the route you wish to follow on your map and then the train steers itself. This allows you to keep your eyes open for random enemy encounters, evil trains hell-bent on a collision course, and, um, bunny rabbits (for one of the many side quests). At first, traveling by train is a treat. The jaunty music, the steady chug of the steam engine and the always-ready-to-be-blown train whistle create a fantastic adventurous vibe. Like the boat in Wind Waker and Phantom Hourglass, though, constantly chugging around the world quickly grows tiresome. Even with the occasional warp gates that dot the landscape, you'll soon wish that there was a faster way to get to the other side of the world.
On top of all of that, Nintendo even crammed in a multiplayer battle game to flesh out the package. Up to four people compete in a handful of tiny arenas to see who can collect the most gems within a certain amount of time. The players have no weapons when the match begins, so you must rely on the offensive tools within the arena (bombs, trap doors, occasional power-ups, computer-controlled Phantoms) to attack your opponents and make them drop their gems. With no real customization options and no online support, the matches grow stale almost immediately. The mode does support Download Play, so you only need one cartridge between the four players, but you'll probably only bother playing it once or twice.

Choo-Choo-Choose It
Despite a few small things -- a bland multiplayer mode, excessive train use, and occasionally spotty controls -- it is not enough to significantly distract from the overall experience. The main quest and challenging dungeons will keep you engaged despite those minor quibbles. The Legend of Zelda: Spirit Tracks is a terrific entry in the Zelda series and a definite improvement over Phantom Hourglass. Spirit Tracks is a great way to close out the year.









Comments
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122
Yoshi_pwns97
Cant wait to grab this! Zelda rulez!
zigmurder
nice, but we're still waiting for a new Wii zelda game. the train feature is nice, but seriously takes away from that fantasy feel of the other zelda games.
Cm20013
i have phantom hourglass but i lost it.
Cm20013
awesome!
ROFLriflez
I absolutly love legend of zelda... but with as many games they put out in the recent years, i think theyre making new games JUST to make new games... after majoras mask (SP) i simply lost intrest in it.
Basilisk1991
I hate using the touch screen for movement, I wish they let me use the D-pad. I have PH and I enjoyed it, using the stylus to aim weapons is nice
Epickfail
This is a subpar game marketed to furries. Save your money from something worth it.
CujoSWAoA
THE LEGEND OF ZELDA: SPACE CADET!!!! CHRISTMAS 2011
Waffleman77
DS horse riding would be so cool.
Still definitely buying this and Borderlands!
sephirothcloud
Ok as I am a fan of the Zelda franchise and have not played the latest in the Wind Waker Universe of Zelda I cannot believe in X Play Standards this got a 4 with the issues it was given, I am not sure if the Stylus control was worsen then its predecessor which I did enjoy the Stylus Controls it was easy with one acception on a certain puzzle with drawing, But the Stylus Control shouldn't even be that bad Unless if your touch screen is bad or something to that extent I can understand but it can't be the same scenario with a regular touch screen.
Though my biggest peeve of the review is X Play in both Written and Adam in his own words given the review complains about the Steam Boat travel like a lot of people did and I believe also Adam or Morgan complain about the King of Red Lions Boat sailing mechanic in Wind Waker To me that is almost saying Link Riding his horse all the time is repetitive The Boat system in the Wind Waker Universe is exactly like the Ocarina of Time Universe of Zelda's main use of transportation when not walking on foot but I don't see the real fan boys go after that mechanic just the boat system, That to me is being really hypocritical.
Although I couldn't believe I heard from Sesslar's mouth was this not being MW2 that was pretty shocking and to be honest with X Plays usual complaints on repetitive gameplay to me on their standards it should have got a 3 out of 5 but no it got a 4 making it near perfect and could do no harm type talk, This similar attitude I feel is a little biased I am somewhat complaining but its like saying Mario can do no wrong which he has in the past but still manages to get a very high rating on X Play even the tiny complaint can give him a near perfect score,while Silent Hill Shattered Memories and recent Sonic games get really low scores for a lot of complaints.
Although I enjoy watching X Play when Adam and Morgan do things, with the changes done to the show It really hasn't been the same, hell with Attack of the Shows changes they still remain fresh and not change the show that much, but X Play on the other hand really feels like it has changed and from what I have been seeing and reading on reviews.....I'm really seeing a lot of bias-ism and I don't like it.
I'm not really sure why I did a huge rant like this on a review before seeing ones own opinion, but this strange feeling with each new review I just couldn't help it. I don't care if this comment is negative starred to death I'm just stating my own opinion on this.
cerb22
A boat now a train what about good old horse it worked every other time
Connor53
I would love to play a zelda game on the ds that combines the touch screen and the d-pad + buttons. All touch bad is bad.
dmacken
I myself am extremely picky about my zelda games i've played tons of them but i find the low graphic cartooney games to be the best i hated twilight princess and i loved four swords or wind waker i also find that the games for portable consoles arent quite as impressive as games for gamecube or n64 if this game is alot like phantom hourglass then i probably won't like it because that game wasnt a favorite of mine but if its like wind waker i will give it two thumbs up
Vesuvian Ast3r1x
Definitely a buy!!!!!!!!!
dilpcase
I did enjoy Phantom Hourglass, but I just wish they could make a Zelda game more like Ocarina of Time for the DS
Joe22
So the Zelda universe has steam engines in boats and trains, so the next step is for the main boss to use a nuke on Hyrule, of for Zelda's plain to be shot down. I'm not going to say that Nintendo should add new technology to the series, except for guns, but it kind of messes with the fantasy epic storyline.
Minuszero
Choo Choo This game is Great! The only downside to this game is that you need to blow into the microphone to many times and no multiplayer wifi.
DefineDefyDeny
love the style of link in these games...cartoon, cute, and just awesome
eliteslayer
Awesome
Draug419
Yay! I've been waiting for this since I pre-ordered in September! I'll be picking up my copy tomorrow! :D
Link + trains(choo-choo :3) = Epicness
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