5th Cell has been doing noteworthy work on the DS for years, but something about Scribblenauts is different. The premise is brilliant. Think of a word, type it into the game and -- voila -- it appears on screen. Zombies. UFOs. Swords. Tanks. Bacon. Tornado. Scuba Gear. There are more than 22,000 words in Scribblenauts' dictionary. The deceptively simple goal is to collect the star on the screen. How you collect the star depends on how you leverage the 22,000 options at your disposal.
The Pros
- You feel like a god
- Puzzle difficulty is partially in your own hands
- 22,000 different objects to summon
The Cons
- Easy to get frustrated, rely on same items over and over
- Lack of control over Maxwell's movement
- Randomness can sometimes be a bad thing
I didn't know what Scribblenauts was until a few months ago. I wasn't alone. 5th Cell has been doing noteworthy work on the DS for years, but something about Scribblenauts was different. The premise is brilliant. Think of a word, type it into the game and -- voila -- it appears on screen. Zombies. UFOs. Swords. Tanks. Bacon. Tornado. Scuba Gear. There are more than 22,000 words in Scribblenauts's dictionary. The deceptively simple goal is to collect the star on the screen. How you collect the star depends on how you leverage the 22,000 options at your disposal. But it's not exactly 22,000 solutions, either.

The Whim of a God
Scribblenauts looks and acts like a platformer, but it's not. You have very little control over what's happening on the screen. For example, you don't directly control Maxwell, the main character. You tap the screen and he sort of, kind of heads in that direction. Players are the equivalent of the A.I. director in Left 4 Dead, summoning objects with the whim of a god and seeing how the actions play out on the screen. Scribblenauts encourages, perhaps to a fault, user experimentation. A great many objects have unexpected results when dropped into Scribblenauts's sandbox, with 5th Cell's level designers constantly pushing you to pause and consider "what if?" What if I drop a black hole in the middle of the level? What if a shark could defeat a tank? What if?
It can be very difficult to make the same series of actions happen twice in a row. I learned to quickly accept that Scribblenauts acknowledges and embraces its randomness. You’ll also need to, or Scribblenauts becomes extremely taxing to play. But its inability to conform is also one of its charms, and the moments where Scribblenauts clicks -- the “just-often-enough” instances where you experience an "a-ha" moment and feel like you broke the game with your cleverness -- is where it soars. I couldn't stop smiling when my solution to a soccer-centric puzzle with a pesky goalkeeper was to simply summon a second goal post in front of the defender and lob the ball in. Success! Take a bow, me.
Sometimes You Run Out of Ideas
It's not recommended to play Scribblenauts in a vacuum, however. The viral path of Scribblenauts's last-minute media success is actually key to enjoying the game itself. People would click to a new Scribblenauts preview or follow a live play session to learn about new words hidden in the game or different approaches being taken for a puzzle seen many times prior. When you're playing the game by yourself, there's none of that, which can force you to become mentally lazy. When you become mentally lazy, Scribblenauts is boring. There are a handful of items in the game (which I won't spoil) that can be reliably depended on in order to solve many of Scribblenauts' puzzles. There are plenty of other solutions, but if you don't need to be creative, why should you? There's no immediate reward, no online leaderboard to upload your solution to. Scribblenauts can be enjoyed solo, but its very nature seems to demand social interaction. Every time I finished a puzzle, I'd wonder how a friend might've done it.
Scribblenauts does recognize that not every gamer is going to be willing to deal with the game's love-it-or-hate-it approach to platforming by introducing two completely different sets of stages -- "puzzle" and "action" levels. Action levels involve much more time spent moving Maxwell around the screen and dealing with enemies, easily the weakest and most frustrating sections of Scribblenauts. Puzzle levels tend to involve asking the player to think of a word. You might be tasked with giving Santa something he would want but isn't on the screen or getting a baby from one side of the screen to his parents on the other. It's less about using the objects so much as it is summoning the right one. These were my favorite levels in Scribblenauts, mainly because I didn't have to deal with Maxwell flailing all over the screen since I couldn't assume direct control of him. There are equal sets of puzzle and action stages in each of Scribblenauts' 10 worlds, however, meaning there's more than enough if you strongly prefer one or the other.

What Really Matters
Warts and all, it's hard not to love Scribblenauts. For every puzzle I'd skip while scratching my head, another had me feeling like the smartest man on the planet. It's difficult for a puzzle game to balance challenge with personal accomplishment, but Scribblenauts succeeds enough times that it doesn't feel like an accident. Plus, it's hard to dislike a game where you can ride a dinosaur and summon black holes. I mean, c'mon.














Comments
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hiiamlib
I sooo want this game
Splibo
Okay, I love this game. there thats all im doing for the review because this is the best DS game i have and counting right now i have 31 DS games. lol. But heres just a little tip for you who play this game and enjoy.... For the vicious monsters like dragon, dinosaur, or lion summon meat after meat until it sleeps... then put a saddle on it and it will listen to your walking/flying commands in which it wouldnt do before.
colby131211
I feel like playing deadriseing.
Ijust want to slash some undead zombies its fun puting mask on tere tour up faces.
back2schoolboo
it's a great game. made me get a Nintendo DSi for it.
abcize
how could anyone HATE this game? its just so fresh and unique.
4/5 is what i would have given it.
ShaStOne
Definitely a 4/5 game, but a very strong 4. It has a few clunks about it, such as sloppy controls and at times limited options in levels, but it's a GREAT game, nay, experience. I have it in my pocket right now and I don't see it ever getting old -- after all, it has the lasting appeal of a dictionary.
ZeroLagann
The game is awesomesauce, sure it may be a little clunky and some people might call it repetitive, but what you put into the game is what you get out of it. If you're expecting a good puzzler/sidescroller you're gonna have an awesome time, buy it.
donotkill4
I think that the game did something right by giving people the chance to move about and stretch their limitations by giving us the chance to actually do and not have to stick with the storyline. Plus we can create so many things since they have taken vocabulary strait off dictionary's, and yes it did take a while since they have told us about a bunch of guy spent the time to go through a dictionary and pretty much take ll the word that can actually do something like a car, gun, dog or even as simple as a grenade.But what i really think is that the game does deserve the 4.7/5 because it has alot to do but the problem is that when i saw the preview of the game it had some problems with put the objects like wings or a gun onto you, it would have to be very precise, and so you would spend more time on trying to put objects on you, then to actually play.
Minuszero
ware is the video review?
FireFox2345
hey I got this game. I like it a lot, I would give it a 4/5 also, I love how u can change ur avatar to be like a ninja and other things like a pirate or zombie instead of normal Maxwell. also, in the level where u gotta score the goal, I spawned a football, grabbed it, and ran into the goal. it worked! lol
sippycupz
It's a fair review. The controls are clunky and you are at times seemingly forced into repeat use of objects (what else besides a shovel and a jackhammer will dig through dirt?), but it's a great game. The main thing about Scribblenauts is that some people are gonna get a whole lot more out of it than others. On any given level, one person might get to point B by just riding a bike, while another might do so by riding on top of a sombrero-wearing panda riding a unicycle. Scribblenauts is a game for people who know that it's about the journey, not the destination, and for those who appreciate that, the enjoyment factor of the game goes beyond a 5/5 or 10/10.
Tunga
I'm definitly getting this game, it looks like it's a great game to play
Biergoggles
Great review. I picked up the game yesterday and some of the puzzles I would get mentally lazy and skip it, "I'll come back to it later". I'm going to have to take it over to a friends so I can get fresh perspective and a different way of thinking to solve the puzzle.
heeroyuyz13 ShowHide
Another written review....GT here I come
LarcenousLaugh
It is difficult to get Maxwell to move during some of the action puzzles, but overall I am very pleased so far. The variety of objects you can summon are awesome, and some of the puzzles do make you feel like you are the most clever person in the world.
As for the Goal Scoring puzzle... I simply summoned 4 non-soccerballs and the goalie never even defended against them. It's amazing when you can score by tossing a bowlingball into the net. There was also a puzzle concerning ants and a picnic defense scenario. I just picked up the sandwich... glorious... simply glorious.
bezerkerdude
I have to say i got the game today, and yes while there are some slight problems with the game the review was spot on. The only thing i will say against is about the controls, yes its hard at first but its something you can get used to. Sure they could have made it run smoother, but i dont think its anything to truly complain about. Either way though this game is awesome and should be added to anyone's DS game library.
Grimble
No "holy hand grande of akanon" ...
ZDemon50
Bad Controls eh? oh well I was hoping it do well
wazman77
I think a key feature to the 4 out of 5 that is over looked is the "not for everyone" part. See not everyone likes a puzzle game no matter how ingenuitive it is. As for me this game rocks.
thatboytitz
i just summoned the ball inside the goal... win? haha
this game is fun and just because it got a 4/5 doesnt mean you shouldnt pick it up
plus i thought we werent going to listen to the scores like adam said
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