At last, the final Dragon Quest game comes to America, making its debut on the Nintendo DS. Get ready for some more slime-hacking, world-saving, and classic role-playing good times.
- Great, Traditional Dragon Quest Gameplay
- Class-System Diversity
- Finally Available In North America
- Storyline Is A Little Weak
- Random Encounters Can Be Too Frequent
Dragon Quest VI: Realms of Revelation Review:
Dragon Quest VI: Realms of Revelation is the last game of the series to be released in America and with it comes all the classic gameplay fans of the series have become addicted to. While the game is essentially a direct port of the original, there are a few mini games added to utilize the DS touch screen, giving players a new distraction if they find themselves in need of a break from grinding it out against slimes and other whimsically named monsters.
Fans of the series can finally complete their collection, and newcomers can consider this a look into what made Dragon Quest games so big in the past and why they are still so popular today.
It’s a Bird, It’s a Plane, It’s...Another Dragon Quest Game
Dragon Quest VI: Realms of Revelation proves to be an enjoyable game for those who really enjoy classic JRPGs. The game has all the original Dragon Quest elements we learned to love, such as random encounters, first-person combat, and probably the best named monsters of any RPG series. Striking down babygoyles and ruffled goons is always fun, and despite having many random encounters with these enemies, part of the enjoyment comes from getting to see the different names the developers came up with.
Like I said, the game uses random encounters while you travel dungeons and the world map. You’ll find that your encounter rate is quite high in some areas, and quite low in others, which means you can expect the game to force you to grind, but allow you to move on if you really want to.
An example of this comes early on in the game: after you make it through the first area you fight one-hit-kill monsters, but immediately after, you’ll encounter new ones that you won’t even be able to hit if you haven’t leveled up enough. So, if you do want to take some time and beat up a few creatures, you’ll probably agonize over how long it takes you to get to the next town to progress the plot.
Is This Where Inception Came From?
As far as the story is concerned, you’ll experience a rather slow progression depending on how much time you’re willing to take trying to level up. If you hop from town to town quickly, you’ll find the story moves somewhat fast, but that being said, don’t expect to get too wrapped up in it.
The game has two worlds that the Hero and his party will traverse, the Real World and the Dream World. This is done, of course, by falling through giant holes in the earth or jumping into wells, and then landing safely in the next realm. In the Dream World no one can see you at first, but that changes soon enough, which allows you to set out on your quest to save both worlds from the Dread Fiend and other evils.
At the start of the game, your character is about to fight the Dread Fiend, Murdaw with two companions; however, your party is easily defeated and you wake up in a mountain village with your alleged sister claiming you were having a dream. Or was it? Regardless, you meet up with the party members from your dream, but none of you have any memory of ever meeting.
While these are the first two party members you get rather early on, there is quite a cast that can be recruited for your cause, including some optional characters later on in the game. If you have a Monster Master class, you can actually catch slimes and train them to fight with you, though this isn’t a major point of the gameplay.
We Could All Use a Vocation
The game does feature a class system that lets you customize your party to a degree. Each character can be made whatever class you desire from its set list, thus allowing them to learn new skills, such as healing magic, which your characters will get to keep. Once you master multiple classes, you can start to combine classes to create new ones like the Paladin, which you can get by combining the Martial Artist vocation and the Priest vocation. You could probably get by with the default classes of each character, but having the option to customize does offer new strategies and some replay value.
Like previous Dragon Quest games, there are some mini games and optional areas that can be accessed to help you progress through the game. As usual, you can collect mini medals that can be redeemed for prizes later on and you can also visit casinos to try and win prizes through slot machines and poker. There is also an arena for slimes and a fashion show you can participate in because style does matter. But the trump card for all you curling fans out there is Slippin’ Slime, which is the only real use the touch screen gets in this game. It is essentially curling, but with obstacles and some powerups. Play this only if you are extremely patient as the controls take a lot of getting used to.
Will It Ever Get Old?
Dragon Quest VI: Realms of Revelation is a good game that is part of a great series. Fans can finally complete their collection, and newcomers can learn a little bit about Dragon Quest history. It is a port from the SNES, so any fan of classic JRPGs will probably fall in love with this game right away.
If you are playing through the Dragon Quest games in order, you will notice animation for monster attacks, which while nice for its time, is perhaps a little too simple for being a selling point today. The story has its moments, but only take on this game if you’re ready for a commitment, because like many RPGs, the demand for grinding is high, which for some can be a deterrent.
That being said, if you played any other Dragon Quest game and thought it was fun, then don’t hesitate to try this game out. It may have originally come out almost 16 years ago, but it does prove the control Dragon Quest has on the JRPG genre and how even in today’s next-gen gaming world, the classics can still hold their own.