Strike Suit Zero Gamescom 2012 Preview -- Space Combat EvolvedBy Leah Jackson - Posted Aug 27, 2012
Strike Suit Zero is the upcoming space-combat title from Born Ready Games that pays homage to classic flight simulators like Wing Commander and Homeworld while adding a mechanized twist. At Gamescom 2012, we took the Strike Suit for a spin and checked out one of the game's challenging missions.
Strike Suit Zero takes place in outer space far in the future after Earth's colonized the galaxy. The story's still not quite there yet, but as far as I can tell, not everyone in the galaxy is happy about Earth's colonization. So much so that one alien race has sent a relic to Earth to try and destroy it. It'll be up to you to stop the Earth's destruction by suiting up and piloting different ships and taking out your enemies before they can get the relic to their destination, and your home.
The game will come complete with 30 missions that all take about 10-15 minutes each. To get through them, you'll need to utilize the game's different ships, which have all been designed by Junji Okubo, who has previously designed mecha for Steel Battalion, and the animes Appleseed: Ex Machina and Viper’s Creed.
In our demo there were four ships we could have used: the Interceptor, the Bomber, the Fighter, or the Strike Suit. The Interceptor is a fast ship, but it can only carry a limited number of weapons. The Bomber is a slower ship, but it can bring more items to the mission, while the fighter is a sort of middle-of-the-road ship that deals good damage while being able to get around the stages quickly.
The Strike Suit is by far the most interesting ship. It starts out as a simple Fighter, but once you kill enough enemies, or take enough damage to fill up your "flux" meter, you can transform in to the Strike Suit's Robot Mode, which opens up awesome powers like slowing down time and firing multiple missiles at enemy ships at once.
The game designer demoing the game was so proficient at the Strike Suit that he was able to constantly keep his flux meter filled up by killing so many enemies with missiles at once. Normally, you can only shoot one or two missiles at a time, but in the Robot Mode he could use around 10 at once. He was practically able to permanently be in the Strike Suit's Robot Mode mode using this tactic.
Watching him zip across the sky and dodge incoming missiles by slowing down time and moving out of the way was fantastic, and proved how fast-paced the combat in the game could become once you really get the hang of it.
Each ship can be upgraded multiple times, and every mission features secondary objectives where you have to use a certain ship to complete them. This offers replayability to Strike Suit Zero, and an extra challenge that many gamers will find welcome.
In our demo mission, we had to take out an absolutely enormous Capital ship while also blasting our way through waves of other ships, which eventually began shooting homing missiles at us. The gameplay was fluid, and we could have used either a controller or keyboard to control our ship.
Each mission has two to four checkpoints, and they'll all have a different look and feel to them, which is impressive since everything in Strike Suit Zero has been built from the ground up using Born Ready Games' own custom tech, rather than another game engine. Some missions will have you dogfighting, while others will consist of bombing runs, rescue missions, escort missions, and missions where you have to defend a capital ship.
It's been quite a while since a space-combat simulator has managed to pique my interest, but Strike Suit Zero did just that. Its overall aesthetic mixed with its super fast-paced gameplay looked great. You'll be able to play Strike Suit Zero on the PC this fall, with a console release coming in 2013.