Kingdom Hearts 3D: Dream Drop Distance Preview from E3 2012 -- Good to be BackBy Jonathan Deesing - Posted Jun 15, 2012
Playing Kingdom Hearts 3D: Dream Drop Distance put my brain in conflict. Whereas I love everything Kingdom Hearts (I have a Keyblade on my keychain), I am constantly disappointed in the 3DS. However, after my hands-on time with Dream Drop Distance, my love of Kingdom Hearts may prevail.
Indeed, other than the lack of a second joystick (although the game is compatible with the Circle Pad Pro) the game feels just like its counterparts on the PlayStation 2. Even the 3D isn’t particularly off-putting if turned on a lower setting.
Unfortunately, for most people, hearing that a game is equivalent to a game released a decade ago isn’t really a ringing endorsement.
The game picks up where Kingdom Hearts Re:coded left off, and is supposed to further bridge the gap between Kingdom Hearts II and (if it ever gets made) Kingdom Hearts III. Even though I’ve played all of the Kingdom Hearts titles, I would say I have no firmer grasp on the story than my grandmother. So story really isn’t much of a concern for me.
The game boasts a number of new features including a drop system that fills when the player is battling enemies, and switches between Sora and Riku when it empties. Another feature is an expanded use of the touch screen to fight enemies and chain attacks.
Though my hands-on was brief, I enjoyed the nostalgia of playing a Kingdom Hearts title, as I always do. I just fear there’s not much left when the nostalgia wears off.