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E3 2010: DJ Hero 3D
By Patrick Klepek - Posted Jun 17, 2010
What We Already Know:
Activision’s DJ Hero didn’t shake up the world the same way Guitar Hero did, but Activision is standing behind their new music/rhythm game with both a proper console sequel, DJ Hero 2, and a handheld version for the DS. Activision has done solid work on the portable iterations of Guitar Hero in the past, so when I found out Activision was debuting themselves on 3DS with DJ Hero 3D, I was actually optimistic.

What We’re Seeing Now:
First off, the 3D did nothing for me on DJ Hero 3D. It was technically there, but was the most pronounced when the game’s logo appeared at the beginning. After that, my eyes focused on the non-3D touch screen, where the game was asking me to, you know, actually play the game. The notes come down the DJ Hero highway just as you’d expect. You tap the basic notes, scratch up and down to produce the DJ scratching effect and slide left to right to replicate the fader. I really enjoyed what Activision tried to accomplish with DJ Hero but had serious issues with the controller’s fader sensitivity. Removing the physical fader and replacing it with a simple slide was fantastic. Moving into blasphemous territory, I dare say DJ Hero 3D’s implementation of the fader, while absolutely less, proved far more fun. Whereas most of the 3DS lineup was catching my eye by literally playing tricks with my eye, DJ Hero 3D was just…fun.



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NocturnalX
What about the sound? I would like to know how well the 3DS is with sound.