Shooting bullets from every Resident Evil game's gun, Revelations still manages to miss the mark. Unwieldy controls, boring baddies, and frustrating gameplay make this a forgettable cruise.
The Pros
- Capcom tries their best to make a good shooter on the 3DS
- Sweet cruise ship setting with Super Metroid style exploration
- Raid Mode offers for some after-campaign fun
The Cons
- Controls make moving your character an existential struggle
- Repetitive and uninspired enemies
- Rife with wasted potential
Resident Evil: Revelations Review:
The Resident Evil franchise is built on a number of long-standing tenets: gameplay, graphics, story, among other things; however, like many great franchises, there are hiccups along the way and unfortunately, Resident Evil Revelations is one of those hiccups. This isn’t to say that Revelations is particularly awful, but it in no way lives up to the standard built by previous Resident Evil installments.
The game seems to be caught in an identity crisis. Revelations spends a fair amount of time flirting with elements from Resident Evil 1 and Resident Evil 5, but also dabbles in parts of every game in between. The result is a mixed-up stepchild with no clear goal or destination.
As Obnoxious and Scary as Alf
Revelations takes place almost entirely on a cruise ship retrofitted to be a terrorist attack deployment vessel. You know. . .the usual thing. You take the role of Jill Valentine battling alongside the pudgy—and distinctively not-Chris Redfield—Parker Luciani. You’ll also play as almost every other character in the game in a hectic and cluttered attempt to provide hands-on storytelling. The game uses the over-the-shoulder camera of Resident Evil 4 and Resident Evil 5 with moderate success.
The cruise ship is actually a great setting for the game, and features Super Metroid exploration and re-exploration throughout. The map is helpful and for the most part well designed. You are locked in certain areas until you can find certain keys, and you can always go back with those keys to check out previously unavailable places. At certain points, you will have to take the role of another character and either venture to mountains, another ship, or a floating city. This is a huge drag, because you’re unable to upgrade weapons or carry over inventory during these segments, which means they’re essentially a waste of time for players meaning to max out Jill’s weapons and abilities.

As far as your companions, they’re virtual bumps on a log. Your companions are so useless, weak and underpowered, their presence seems almost obligatory in an attempt to retain parity with RE5. After hearing Parker’s obnoxious Italian accent for the hundredth time I longed for the quieter, solitary, and decidedly tenser environment provided by Resident Evil Code Veronica. I could not figure out for the life of me why my character had a companion through most of the game. They don’t help you if you’re being attacked by a monster, and they don’t heal you or allow for weapon modification. If this indeed was a shot at making the game resemble RE5, it’s more disgrace than homage.
The biggest downfall for Revelations is that the game is simply not scary or tense. The checkpoints are helpful and placed in great spots, but even on the second-highest difficulty I never really needed to use them. I could count the variety of enemies on one hand, and the boss battles lack the panache of previous installments. Instead of tensing my shoulders and screaming when a boss grabbed me and rammed a buzz saw into my spine I simply sighed at the lackluster joystick and tried again.
C’mon Resident Evil, You’re Better Than This
Continuing a general feeling of “meh,” Revelations takes a number of potentially innovative features and wastes them all at a spectacular pace.
One really cool and unrealized opportunity is the addition of a scanner not too dissimilar from BioShock’s research camera called the Genesis. You can use the Genesis to scan either dead or living enemies, gaining a percentage working toward 100 percent. At 100 percent, you are granted a health item. There is no damage bonus for your diligence or a further understanding of the creatures. You can also scan rooms for items, which is helpful in a pinch. Overall though, I was really left wanting a little more out of the Genesis than a health pack.
The touch screen also makes inventory management and selection stupid-easy. Sadly, for collectors and inventory hounds of past installments, Revelations will be a disappointment. Beyond an item cap, inventories aren’t the internal struggle of take-this-leave-that from prior games. You have three guns, a set amount of ammo and health you can carry and that’s it. Maintaining inventory is just about as simple as it is in Modern Warfare 3. Yet again, removing a segment of what made the other games so darn fun/unique.

After beating the campaign in just under ten hours, I headed over to Raid Mode, which is Capcom’s take on Gears of War’s Horde Mode. In this mode, you fight baddies on any of the maps you completed in campaign, hoping to survive long enough to reach the end. You gain bullets and experience depending on the skill of your shot. Later, you can take what you earn and upgrade your character to complete harder levels. Cooler still, you can team up with a buddy online and get in on some great co-op monster slaughter. This mode draws notable attention to the achievement system in the game, with trophies available in both campaign and Raid which allow players to unlock different levels and weapons. Carrying over from RE5, this system retains its coolness and usefulness when replaying the game.
Where We’re Going, We Don’t Need Controls
Perhaps the most unfortunate struggle is the hardware. Stuck with one joystick after so many years of using two, Capcom decided to do the best with what they had and try to make Nintendo’s Circle Pad work. Instead of returning to RE1’s set camera (which worked well with one joystick), the player has to either push hard on the stick to move or gently to turn. In the middle of an intense battle, it’s insanely frustrating to be nursing a joystick just to face your attacker.
When fighting at a distance, the controls are rather impressive, and Capcom’s skill developing shooters is clear. When enemies get closer however, the shortcomings of the hardware become glaringly apparent. Baddies disappear behind your character, and spinning to face them is an exercise in futility. The dodge mechanic in the game is unbelievably elusive and if you don’t pick it up in the two line explanation, you’re left to figure it out in-game. Which you never will. Without a doubt, if the dodge mechanic was more responsive, Revelations would be a different game. The few times I accidentally dodged an attack were super cool and helpful. But in ten hours I was never able to replicate it with any sort of consistency.

Other attempts to regain some form of good controls include the strafing mechanism and—for some reason—extensive and mind-numbingly stupid underwater levels. These underwater levels, which occupy a vast majority of a few chapters, made me grit my teeth in frustration more often than not. The controls are no better on land than they are below water, except you can’t discharge your weapon. This wouldn’t matter, except the underwater monsters you have absolutely no way of combatting. Trying to avoid mutated salmon with a shitty control system is like trying to hang yourself with spaghetti. Sad, unsuccessful, and really rather stupid.
Warning: For Your Fans Only
I won’t go as far as to say that Resident Evil Revelations is a disgrace to the series, although I do believe it is an underwhelming addition. Doing a lot of things right comes naturally to Capcom, but with new hardware came a new, unsuccessful, approach. The story is pretty standard fare for a lesser RE title, and the lack of standard features could be excused due to the limits of the handheld. But the abysmal controls and resulting frustrations are unforgiveable. Diehard fans of Resident Evil like me may see this title as just something to tide them over until Resident Evil 6 comes out later this year. But as for anyone looking for a game changer on the 3DS—keep looking.
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Comments
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ziani
A good review should be impartial and objective.
www.online-fps.com
mamajoe
I really loved playing this game with the circle pad pro. The extra analog stick is what made all the difference to me.
oldschoolgamer715
Well, well G4 is back to making a fool of themselves again. I really don't come to this site unless I hear in the forums of the REAL video game sites about another laughable review from G4. I just have to peek in and see the ridiculousness for myself. You guys seriously are the laughing stock of the gaming community. Except for maybe Sessler, you all seem to have the gaming tastes of a 15-year old.
I have beaten this game and have put several hours into raid mode. This game is great (especially for a portable game). I have played every single RE game and this one doesn't dissappoint. I am playing without circle pad bro and I have to say the controls are excellent. I have no idea what this reviewer's problem is, but many of his gripes about the controls are just plain false. No mention of the graphics at all? The game is compared to RE 5 on the 360 on youtube! Well, I've had enough for this site for now. Maybe I'll be back in a few months to just see them make an ass of themselves again.
Oh, and by the way, this Bloodthroe guy is a total hippocritical moron. You obviously haven't played the game yet you have such a strong opinion against it. You call others who have played the game and enjoyed it fanboys yet you seem to be the biggest most ignorant fanboy of them all. Don't bother responding to this, jackass, I won't be here to read it.
hellterskelter89
Ok. Fresh from completing the story mode and having played raid mode for a short while. I have to say I can't agree with this reviewer on several points. Without taking away from his review, I'll post my own.
Story: The game is an inbetween game and as such the story seems kinda odd and has (to my knowledge) one or two unanswered questions that probably never will be. (Unless certain characters are in RE6). It focuses on the origins of the BSAA and takes place mainly on an infected cruise ship. The ship setting is very well done. My personal opinion, I actually like that the game took me out of the ship from time to time because it always left me wanting more. I'm not about to go into detail on the story, plot, or characters, but just know the story isn't altogether terrible, but its nothing special either.
Gameplay: Solid third person shooting which we've come to expect from the RE series as of late. Upon starting the game, I do wonder why first person is the default when aiming your weapon. Anyone going into this game has most likely played RE4 and 5 and so would probably be more accustomed to third person. My best guess is its the size of the 3DS screen. Nothing to be hateful about, just a curious thought of mine. The aiming feels good, and you can even move while shooting in this game. The staggering around of the ooze enemies makes getting headshots tedious, but enough body shots will help slow them down for a free headshot or two. Dodging has been added and while it takes some getting used to, I feel it is a great addition since the shambling enemies will take a decent amount of damage before dying. There's something about the dodge animation that just sticks out. It looks like your character is actually dodging. Jill will weave and slip through the arms of a monster while running past them or duck under a hunter's claw. The game features a decent size arsenal at your disposal with upgrades found as you play through the story. A trophy system of sorts is also implemented which grant rewards for both story and raid modes. The swimming sections can be nerve wracking when you can't attack swimming enemies. However, I found minimal problems dealing with them once I acquired the pulse charges. The genesis scanner is very much like the scanner in the metroid prime games. You can locate items in the environment and scan enemies to build up a one hundred percent meter. Once filled, it resets and you gain an additional herb. A good additional to help players who might feel like they've exhausted their resources.(Or are just bad shots)
Controls: When speaking on the controls, I have to say I had very little problems with them. The touch screen is your inventory and you can tap on your equipped weapon to reload it or tap another one to switch weapons. Your genesis scanner and herbs are also on the screen and can be tapped to use/equip as well. That being said, all of the above actions can be done with the dpad and standard buttons. I found myself using the touchscreen exclusively for reloading and opening up my map. The movement feels right, as well as the turning and aiming. I don't agree with the reviewer who appears to have struggled with the controls. I never once had a problem with enemies that were behind me(you can do a 180 AND you can move while shooting in this game). While you're no Michael Phelps, the swimming sections get the job done. The controls on lack movement of the camera, but at no point was I like "damn, I wish I had a circle pad pro".
Overall the game is a great addition to any 3DS owner's collection. The 3D works great, giving the game just a little more depth/shade, and the game itself is great fun. Tense and dark for the most part, this game does the series justice. I was actually immensely troubled when two of the boss encounters feature transformed humans that can still talk to you. Just that little humanization was enough to unsettle me more than the snarls and groans of the monsters. Enemy variety is limited, but I'll get back to this point. The game actually took the promised 10 hours that people have said, and I'm very happy with my purchase. When a review on a game like this is done, you still need to consider the hardware that it's presented on. I feel instead of saying "oh this game isn't as good as its 360/ps3 counterparts", we should praise this game for being as amazing as it is on a handheld. Given that a story length to rival consoles and the raid mode to keep people busy AND new game+ included all on a handheld, I'd have to say this game is at least a 4/5.
seamusnealonmcguire
super street fighter 3ds got 3/5 and its the 2nd best 3ds game to date so with g4s standard you should get it btw if this was made by nintendo it would get a 4/5 so this review is pointless please g4 fire people at some point please your startin to glitch and lag (blair goes first) times are a changin and you still look like tech tv
sgthombre
Love this game, and this review is another example of why I trust Gamespot and Game Informer over G4 everyday. This review is a joke and pretty much the last straw for me personally. The Genesis device is used to find ammo and items, which is nothing at all like the camera in Bioshock which gives you damage bonuses over enemies. Raid mode is completely different from Horde, in that Horde just pits you against 50 waves of eneimes, where as Raid mode has you move through a small level to gain xp and the like. Also, the MW3 inventory comment makes absolutely no sense. While I've been playing this I at no point did I think "You know what this is like??? COD!" Now, excuse me while I go to a few websites that didn't lose there credibility years ago.
drunkdrop
great game, controls are good, graphics are good, story isnt bad but still alright. If you liked RE and have a 3ds you should get this. this RE in the series deserves a 4/5. the reviewer isnt fit to review games anymore, GTFO. the only reason i was disappointed was because its shorter than usual.
madara78
@Bloodthroe - MW3 anyone?
That title didnt make any huge steps fowrd, and it definitely didnt inovate anything yet it got shooter of the year on... wait for it...G4! Your arguement makes no sense by that thinking. By the way are you an employee for G4/Sony/Microsoft? Because you seriously sound like one of them trolling here (maybe not MS, just making a point)
greenorange
Really impressed! Every thing is really, pretty clear, open is really a description from the challenge. It consists of the facts.
drunkdrop
I just want to start of by saying the controls are the same as re4 and you barely mentioned it then. I cant help but feel you forgot to take your pills that day. Your childish lashes at nintendos hardware tells me your mad at yourself for getting the cheaps tampones and know it. This installment in the series is going to sell because it is a great game with new additions to the series. First and foremost it's in 3d and the graphics and effects are great. Just by the demo i could tell its a set in stone purchase. You do have to conserve ammo, never has there been a installment in the RE series that you dont have to I have a feeling your playing on easy. I'll give a 4/5 only because of the lack of enemy variety. its a must play.
140000541
capcom trying their best is not a damn pro. i myself cannot wait for the game and after beating both demos way too many times, i am very excited
MADMAN101
It's like RS outbreak all over again.
Bloodthr0e
G4's definition of what 3 out of 5 stars means:
"A functional, if unremarkable, game that will be of interest only to those that have an existing affinity to the franchise, gameplay style or subject matter. Technical flaws, repetitive gameplay, confused writing are among the elements that are found intrusive to access and enjoyment."
If this Resident Evil game is offering nothing new or innovative, and is actually dumbing down the Resident Evil formula, I think it falls under the reason of 3/5 stars.
floore02
this article tells us why he feels this way about the 3ds. http://www.g4tv.com/thefeed/bl og/post/720240/vita-games-we-w ant-to-see/
Jaw7765
I'm fine with the rating it got, I mean it is what it is. I will say that it should of been pushed to a 3.5 at least. I know it's far from perfect, being as it's on a console but giving it a bit more half seems like a better placement. Not a 4 though, just didn't have that feeling.
The voice acting is what is going to make me cringe at times, and also the main enemies look a lot like regeneradors from Resident Evil 4.
-This all being said from the demo experience I had.
However, I will say that maybe a second opinion should be made once the second joy stick is released.
I'm most likely will purchase this as I am an Resident Evil fan...Without counting Resident Evil 5... Plus it does go back to being some what scary. Now if only zombies could of made a return in this one, not look a likes. Hopefully Resident Evil 6 will be a lot better...
Bloodthr0e
Can someone please explain to me why this game deserves a better score? A 3/5 is a good enough game, it just isn't great. You bring up that a few other reviewers gave this game an 8/10, but WHY does this game deserve better than a 3/5? Did it do anything new or innovative to be considered great? It didn't. It actually took a bunch of steps back.
dannymclovin
I played this already on my friend's 3DS and I gotta say its quite pleasing in my opinion best 3DS game this year yet keep up the good work Nintendo your an amazing company =)
Bloodthr0e
Single thumb-stick shooters seemed primitive on the PSP. Now Nintendo is trying to catch up to old PSP shooters. I wasn't interested with any shooters on the PSP and I'm not going to be interested in this.
HardcoreNityFan
I played the demo, first RE game for me ever. I have to be honest by the end I felt like I needed to go get a fresh pair of pants. The controls were pretty smooth for me also.
Now for this review, anyone find it odd that this guy makes no mention of the Circle Pad Pro? Seriously I been reading about how the game controls really well with the Circle Pad Pro and yet this guy didn't use it.
Finally if you can see that this is just hating on the system it's on, then your really blind.
WonderWes
*Cough, cough*
http://www.gameinformer.com/ games/resident_evil_revelation s/b/3ds/archive/2012/01/26/res ident-evil-revelations-review- a-new-reason-to-own-a-3ds.aspx
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