Super Street Fighter IV 3D Preview: Another Dimension of PunchesBy Harold Goldberg - Posted Jan 20, 2011
Maybe games should have ratings for more than just age. For example, I’d be attracted to a game that was labeled ‘Quick, Raucous Fun’ by the ESRB. That’s the feeling Street Fighter Street Fighter IV 3D Edition gave me when I played through an early demo.
Of the 35 characters available, I chose to battle as Chun Li, simply because she’s such an epic, well-known character with a great father/daughter backstory. (But if you’re looking for breast physics shown in 3D, look to another game. There’s no jiggle here.) In Dynamic Mode, the perspective is over Chun Li’s shoulder, and I got the illusion of depth immediately.
But there are some minor disappoints. Sadly, the intricately animated opening movie doesn’t seem to be in 3D, not yet anyway. And while they’re seen in the background, the NPC’s in the distance look flat. And they don’t move or react to the play in the foreground. Looking at them, you get the feeling that you’re peering through an old stereoscope from the 1920s, not a piece of spankin’ new technology. Most of the time, of course, you’ve involved in fast-paced fighting. So you don’t really notice the background characters.
Yet that brings up another challenge. If you’re so involved in pulling off special moves and giving your opponent a satisfying smackdown in the course of a minute or so, do you care whether the game is in 3D or not? That’s up for debate until more of the game is playable. But personally, I only noted that I was fighting in 3D during about 10 percent of the matches I was playing.
When I did relax enough to enjoy the 3D experience, it was when I used the pre-canned moves highlighted on the touch-screen. When you get the game home, you can program the moves you’d like to make onto easily executable screen-taps. These four sectors of a the touch screen are used to pull off moves – including the more intricate, acrobatic combos - that play out at a tap of the stylus.
You don’t have to use this feature if you’re hardcore, however, but it’s useful even for seasoned players. After hitting buttons for an hour, I can see myself using the pre-programmed moves to rest my aching fingers.
That said, the game is feature-filled, and you can enjoy two-player matches wirelessly. Additionally, up to six players can watch the action. And the game will make use of the 3DS’s Street Pass mode, which lets you exchange game info and content with another person who has Street Pass turned on.
What’s so cool about Street Fighter’s Street Pass? You get to battle and exchange Figurines, which give you points. I started out with a slot machine screen, which spewed out five random fighters. Then, the characters battle it out. It’s in 2D and there’s no animation. Rather, it’s more of an automatic turn-based game that plays in the background. Once it’s done, you watch the fight to see who’s won. The idea? Get more points to collect more figurines.
Finally, Capcom is one of the few game makers who have priced a 3DS game. This one will sell for $39.99.