E3 News

'Tomb Raider Underworld' Developer Interview
Posted By: Jeffrey Kanjanapangka - Tuesday, September 16, 2008 3:45 PM

Crystal Dynamics Creative Director Eric Lindstrom explains the new direction Lara has taken in the next-gen platforms with Tomb Raider Underworld for DS, PC, PS2, PS3, Wii and Xbox 360.  Get your next-gen treasure huntin' on November 18th.

Tomb Raider Underworld Developer Interview


Posted by ShinGino - Wednesday, September 17, 2008 4:06 PM
The rendering of her hair and skin are pretty sucky.

Hopefully, that gets improved.

Posted by staychisel - Wednesday, September 17, 2008 6:27 AM
yeah i was really hoping that this title would be pc/ps3/360 only :(

tr legend was great but it could've been so much more too.

Posted by SingleCrow - Wednesday, September 17, 2008 5:27 AM
I just hope the game on PC/PS3/360 aren't hurt by the fact the game is also designed for the DS and the PS2.
Typically, when the game is designed for multiple sysetms, the graphics and gameplay are designed for the lowest common denominator.

Mercinaries 2 feels that way. Lots of bugs in the game. The game play is pretty good and the explosions on the PS3/360 are pretty, but most of the texturing is very PS2-ish. That is always a disappointment.

I've greatly enjoyed the latest Tomb Raiders. I hope this one is just as good, if not better.

Posted by reversethedevil - Wednesday, September 17, 2008 5:09 AM
CURRENT GEN! CURRENT! We aren't playing consoles from the future.

Posted by Galloway - Tuesday, September 16, 2008 7:51 PM
they made Gex: Enter the Gecko video game

Posted by blakseed - Tuesday, September 16, 2008 6:39 PM
MMMMM... If only I were a shark.

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