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Published By: Microsoft Developed By: Bungie Software The defeat of the Covenant in the first Halo game was only a temporary victory, as the alien attackers have renewed their mission to wipe out all of humanity. Despite the human military force's and Master Chief's efforts, the Covenant have breeched the Earth's defenses and have left its inhabitants in a dismal situation. In the midst of desperation, players assume the role of Master Chief and lead the resistance against the Covenant to save the people of Earth from a gruesome demise. Halo 2 features an immense and epic single player mode, as the story picks up where it ended in the first game. In addition to the single player mode, Halo 2 also features a redesigned multiplayer mode. While the first game limited players to LAN connectivity, Halo 2 takes multiplayer missions online by way of Xbox Live. |
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Cheats -
The alien Covenant Wraith has a very strong glacis (the front armored bulge where the pilot is). Consequently, it has a very weak rear.
Rockets affect both tanks as if the weakest facing is used, meaning two shots will knock out any tank.
- Ghost - rocket x1, gauss x1, grenade x1, sniper rifle x8
- Spectre - rocket x1, gauss x2, grenade x2, shotgun x6 (close)
- Warthog - rocket x1, gauss x2, grenade x2, shotgun x6 (close)
- Wraith - rocket x2, gauss x3 (front), gauss x2 (back), grenade x13, tank shot x2
- Scorpion - rocket x2, gauss x4 (body/tread), grenade x15, tank shot x2
- Banshee - rocket x1, tank shot x1, shotgun x6, brute shot x4 (impact)
Co-op players already know from the first game that your partner and you can kill one another (one a time) to restart with an initial ammo load when you started the stage.
Once on the rooftop, look for a narrow alleyway directly to your left. At the end of the alleyway are some grenades and a skull. Picking up the skull (hold the X button) will unlock blind mode, which removes all traces of your HUD. To get them back, save and quit. Then choose Cairo station, save and quit and then choose the level Outskirts.
- Start a co-op game with a profile with access to the last episode (The Great Journey) and a completely fresh profile (i.e., one that has not even started the campaign game).
- Fight to through the last episode until the players need to board Banshees to progress.
- Have the new profile player perform a barrel roll (both directions) and a Loop-the-loop (stick down and A button).
- Complete the game as usual and the new profile will have access to the Foundation Map. Since profiles may be renamed, you can delete your old profile and rename your new profile w/ the new map.
Level: The Arbiter
Word: Grunt Birthday Party
Effect: Shoot enemy in the head and they will explode.
The very first time you get a banshee, fly down, below you is a large beamlike structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are 3 cylinders hanging down, with cylinders of light shooting out of the bottom that look like they are what keeps the station floating. If my explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier. The tops of the engines come up to meet the structure at an angle, where this angle is under the connecting structure and coming up to meet it, there is a place to walk (like being under a bridge). Under one side you will see the six grunts with the skull in the middle.
Level: Cairo Station
Word: Thunderstorm
Effect: Makes Covenant "silver" and More Difficult
It’s past the two loading docks past the armory type place and in the next big room. It’s in the very highest location in the room. It’s under a trash can, I hit it out of the way and its just laying there.
Level: Quarantine Zone
Word: Sputnik
Effect: Explosions and melee have more of an effect, which may be the result of less gravity.
From the start of the level, look to your left for an Elite. To the left of the elite there is a tunnel. Head into the tunnel and go straight until you reach a cliff. Now turn left and follow the cliff till you reach a rock wall. To the right of the wall and the cliff is a narrow passage, skull is at the end of that passage.
Submitted by Wormwood36
Level: High Charity
Word: Iron
Effect: Allies are immune to melee attacks
On the final grav-lift on "high Charity", look up. A skull will pass you by. Hold X as it passes you to receive the status.
Level: Metropolis
Word: Catch
Effect: Allies throw alot of plasma grenades.
Right after you get out of the sewers(Tunnel), there is a big area and 2 ghosts, kill every thing first, then go to the middle of it where you see a arc that leads up onto a building, grenade jump by it to get enough height to start climbing it. When you get to the top take a left and hug the wall around the structure and the skull will be there.
Level: Regret
Word: Assassins
Effect: All enemies in game are permanently cloaked, AI cannot see them and so are no help at all.
Just after you get off the gondola, and go in the structure, there is a big block of stone, jump on that an you can get on a ledge that leads out to the Covenant turrets, facing back towards the structure, jump up another level around the right side of the structure, It is pretty straight lined from here. You should find the Skull on a ledge when you make it around. No visible change to the HUD, BUT all enemies become invisible.
Level: Delta Halo
Word: Envy
Effect: Cloak instead of Flashlight, 5 second cloak with 10 second recharge
When you first come out of the big building and see the turret and 5/6 shield up on the wall there is a wall over to the left hand side with the two grunt turrets on it, the big block and door are at the far end of that wall... In the room that the block is blocking there are two dead grunts and two plasma swords. There's a door being blocked by a rock. Jump on the rock. Then jump on the ledge that's located above the blocked doorway. Turn left and jump up on another ledge. Grenade jump up to where you'll find Two Red Elites - That become cloaked, surrounding a skull. Pick it up, and it reads Envy.
Level: Oracle
Word: famine
Effect: Weapons picked up only have half ammo.
After getting off the long elevator ride, you will come to a room where convent and flood are fighting below you, and you have to break the glass to get to where they are fighting. If you crouch/grenade jump up on the opposite side of where you came down, the skull should be up there.
Level: Great Journey
Word: Black Eye
Effect: Shield won’t regenerate, when you melee someone you get energy power back, so if you melee someone you get a little bit of shield. So you can get a bit at a time all the way to overshield!
SGT Johnson will pilot the scarab and shoot at a building I am calling the Control Tower. If you take a banshee to the tower you will notice that, aside from where spires jut out of it, it has a round slope all the way around. If you take the banshee right up to the slope and as high as you can go, you can almost get over it. Here you must jump out of your banshee to land on the less steep part of the slope. If you turn your banshee to the side or all the way around, it may make it easier to land on the less steep part. Also, try to have your banshee land on a platform below, so you can use it to get back. Once you are on the slope, climb the rest of the way up it. If you are on the right of the door, then you have to jump onto the ledge next to the main part of the building, and then walk up a steep part in the direction of the door. Walk up that, then around and down on the other side. On this side (left of the door from scarab's perspective) you can walk onto the hills and grass. You will notice several angled spires, some of which connect to the building. You must climb the one that is directly opposite the door you would use to enter the tower. It's steep but you can walk up it. I suggest jumping while walking to speed up the process. At the top is a skull which gives you the "black eye" effect - you only recover shields by meleeing enemies. This is only found on legendary. Reverse the process to get back to your banshee (hopefully) or just jump off a cliff and the effect will stay with you.
- This cheat requires two people, on any level. Note that both must be on opposite sides, but the point of this is not to kill your opponent, but rather to help him (or her.) Have your Plasma Sword in hand, and have someone jump on top of your head. While targeting them...have them jump on your head, and press x and b as fast as you possibly can, you should follow your friend up as he jumps on you...see how high you can go, or better yet, where.
- Get in the passenger side of a warthog, and target your friend and pull the right trigger. Have your friend run as far as he or she can to the other side of the level and get out. Once you do, aim where you'd like to fly and take off.
Level: Sacred Icon
Effect: Unknown
After coming down from a piston, about halfway through the level, you’ll come to a room completely filled with Flood fog. Go into the room and you’ll see a stack of crates. Jump on top (while cloaked would probably work better, so the Flood don’t notice you), and across to the next highest level. If you look in the last hole in the wall, you’ll see the skull in with a dead Flood.
Equip the non-sword weapon and place the reticule over a valid target (i.e., an enemy) such that the reticule turns red. Press Y to change weapons and the instant before the sword's reticule replaces the non-sword reticule, pull the R trigger.
If timed correctly, the player will lunge forwards as if the sword locked-on the target to deliver the lunging sword strike. Note that this glitch is effective regardless of the distance between the player doing the glitch and the target.
For just testing this glitch it's easiest at the start of the first level because of all the guns lying around. First you need to find four one-handed weapons, a few of which must be the same type of gun.
To save confusion I'll just say the 4 guns are 3 SMG's and a Pistol. Pick up the Pistol and 1 of the SMG's (NOT dual-wielding) Your left hand should be empty.
Have the Pistol in your right hand and pick up one of the SMG's off the ground with your left hand. You should now have a pistol in your right hand, an SMG in your left hand, and another SMG in reserve, leaving only one SMG left on the ground.
Stand over it and even though you already have an SMG in reserve it will say "Hold X to pick up SMG" Hold X to swap your Pistol for the SMG on the ground. If you did it properly you will now be carrying all 3 SMG's, 1 in each hand and the third in reserve, giving you a maximum of 540 extra rounds rather than the usual 180, (or 360 if you dual-wield) This will work with any one-handed weapon.
Have someone else on your team (or just you) enter the enemy base to grab the flag as normal. Face your buddy's icon and press either trigger to drop the flag. Provided the player standing on the teleporter is holding the X button, he may occasionally grab the flag right through the wall.
1.) SMG and Plasma Rifle
2.) SMG and Plasma Pistol
3.) Magnum and Plasma Pistol
But don't think that these are better than just human or just plasma. Human-Human and Plasma-Plasma weapons work good too.
1.) SMG and Magnum
2.) Dual Magnums
There is also a very wide variety of good choices between your primary and secondary weapons but that list could go on for pages so go play and learn them.
After clearing the room, go back to your banshee and fly through the door, immediately start flying up, and you will notice a hole, fly through it. Continue flying through the holes you see and down through the door. Make your way to the right side of the room and down the long hallway (while in the banshee). A cut scene will take you out of your banshee to where the chieftain and 4 or 5 brutes are standing, after you kill them and the chieftain jumps to the center, make a 180 back to the hallway and get in the banshee.
Fly in circles around him, blasting him with all the banshee weapons. After a while, when his shields go down, you will have to land your banshee on the bottom level and engage the chieftain, shooting him, just pissing him off. When the brute reinforcements come, get back in the banshee and continue to bomb them and the chieftain until you are victorious.
NOTE: if you have trouble at any point, for example, if it seems it is taking forever to kill the chieftain, jump out of the banshee and engage him for a few minutes, just don't get killed (but if you do, your banshee will be waiting in the same spot you got it from) after a moment of fighting him on foot, jump back in it and continue, eventually he will die and you will be a lot safer in the air then down on his level.
If you look at the entrance to that tiny hallway, you will notice a tiny, dark brown spot that is in fact a ledge. Run at this at a slight angle and tap A until it feels like you have double jumped onto the ground above that. Walk to your left and then walk across the I-Beam to your right. At the end of the I-Beam, look to your left and there will be a slanted structure coming off the building. You can crouch jump onto this to get on top of the first scryscraper. Once on top of this building, look left and you can jump onto another building. Considering that you are walking in the same direction you just jumped, walk straight to the very edge of the corner of this building. Wait a few seconds, and the Pelican will arrive where it always does, and you can jump down off of the building on top of it.
After waiting a little while, the Pelican will start flying back up. This is where you can jump off of the Pelican's right wing on to the building next to it. When you get on top of that building, you can turn right and jump the gap to the next building. Just ten feet after the gap is where the roof branches off to the left. Walk down this little stretch and at the end, jump down off the right side of it, down onto the red roof. Keep walking straight after you land, up the little ramp, un til you find a couple air conditioners. Jump onto one of them and use it to jump onto the roof to the right. Walk this roof for about 20 feet until turning left. You should see the front face of a scyscraper, but it's side is invisible (graphics glitch). This is where you will know when to turn left. Keep walking straight from here and you will fall down onto the top of Hotel Zanzibar.
Now, jump off this structure towards the part of "your" gondola that is nearest to the "human" gondola; be forewarned that t

