What's good enough for Mario and Link is certainly good enough for Samus, so isn't it about time everyone's favorite female bounty hunter got the Game Boy Advance remake treatment? Is "Metroid: Zero Mission" just a lazy retread of the first "Metroid" or does it do the legacy proud? On this episode of "X-Play," we find out.
A long way back from Zebes
While some the decreased difficulty level may annoy some purists, we are talking about a portable game here, one that's ideally meant to be played in short bursts over several sittings. And keep in mind that a hard mode is unlocked when you beat the game the first time around, as does the original NES version of "Metroid," which will be plenty difficult for all you hard-core gamers out there.
Everything old is new again
Continuing its general holding pattern, Nintendo has graced us with yet another portable remake rather than a brand new adventure. But enough time has passed since 1987's "Metroid" that the core of "Zero Mission" will feel fresh to most players. Heck, most people playing videogames these days weren't even born in 1987. And for the old-school types, it keeps the spirit of the original intact while adding enough flair to make it worthwhile. While not without its minor shortcomings, "Metroid: Zero Mission" is damn enjoyable and perfect for blasting space pirates on the go.
"Metroid: Zero Mission" (GBA)